My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Fire Spirit Minions Barbarians Mega Minion
Zap
Fire Spirit Minions Royal Giant
Barbarian Barrel
Fire Spirit Barbarians
The Log
Fire Spirit Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Mega Minion Mini P.E.K.K.A
Fireball
Minions Barbarians Mega Minion
Poison
Minions Barbarians Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Mega Minion Fireball Mini P.E.K.K.A Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Mega Minion

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mega Minion Mini P.E.K.K.A
Zap
Mega Minion Fireball Fire Spirit Minions Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Zap Mini P.E.K.K.A
Barbarians
Royal Giant
Fire Spirit Minions Fireball Zap Mega Minion
Mega Minion
Zap Fire Spirit Royal Giant Fireball
Fireball
Zap Royal Giant Mega Minion
Mini P.E.K.K.A
Fire Spirit Zap Minions

Defense Synergies 3 5

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mega Minion Fireball Mini P.E.K.K.A Fire Spirit Minions Barbarians
Minions
Zap
Barbarians
Zap
Royal Giant
Mega Minion
Zap
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Fireball
Barbarians Mini P.E.K.K.A Zap Minions Mega Minion
Barbarians Mini P.E.K.K.A Fire Spirit Minions Mega Minion
Barbarians Mini P.E.K.K.A Minions Mega Minion
Barbarians Fireball Mini P.E.K.K.A
Fireball Fire Spirit Zap Minions Mega Minion
Minions Mega Minion Fire Spirit Zap Fireball
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Minions
Fire Spirit Barbarians Mini P.E.K.K.A
Minions Barbarians Zap Mega Minion Fireball
Minions Mega Minion Zap Fireball
Barbarians Mini P.E.K.K.A Fire Spirit Zap Minions Fireball
Fire Spirit Fireball Zap Minions Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A
Barbarians Minions Fireball Mini P.E.K.K.A
Fire Spirit Fireball Zap Minions Barbarians Mega Minion
Zap Fire Spirit Minions Barbarians Mega Minion Fireball
Barbarians Mini P.E.K.K.A
Fire Spirit Minions Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Mega Minion Mini P.E.K.K.A
Barbarians Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Zap Minions
Mini P.E.K.K.A Minions Barbarians Mega Minion Fireball
Mini P.E.K.K.A Barbarians
Zap Minions Barbarians Mega Minion Fireball Mini P.E.K.K.A
Barbarians Mega Minion
Minions Barbarians Mega Minion Mini P.E.K.K.A
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball
Barbarians Zap Minions Mega Minion Fireball Mini P.E.K.K.A
Minions Zap Barbarians Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions Mega Minion
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Fire Spirit Zap Mega Minion Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Minions Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Minions Barbarians Fireball
Fireball Fire Spirit Zap Mega Minion
Fireball
Fireball Mega Minion Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Mega Minion
Zap Minions Fireball
Zap Fireball
Zap Fireball

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