My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner Graveyard
Giant Snowball
Fire Spirit Baby Dragon Miner Graveyard
Zap
Fire Spirit Royal Giant Inferno Tower Graveyard
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Wizard Graveyard
The Log
Fire Spirit Royal Giant Graveyard
Earthquake
Inferno Tower Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Valkyrie Wizard Baby Dragon Miner Graveyard
Fireball
Inferno Tower Wizard Baby Dragon
Poison
Inferno Tower Wizard Graveyard
Lightning
Valkyrie Inferno Tower Wizard Baby Dragon
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Miner Valkyrie Baby Dragon Inferno Tower Wizard Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Miner Valkyrie Baby Dragon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Miner Baby Dragon
Royal Giant
Fire Spirit Miner Wizard Baby Dragon
Valkyrie
Fire Spirit Graveyard Wizard Baby Dragon
Inferno Tower
Wizard
Royal Giant Valkyrie Miner
Baby Dragon
Graveyard Fire Spirit Royal Giant Valkyrie Miner
Miner
Fire Spirit Royal Giant Wizard Baby Dragon Graveyard
Graveyard
Valkyrie Baby Dragon Miner

Defense Synergies 0 6

Fire Spirit
Valkyrie Inferno Tower
Royal Giant
Valkyrie
Fire Spirit Inferno Tower Wizard Baby Dragon
Inferno Tower
Fire Spirit Valkyrie Baby Dragon
Wizard
Valkyrie
Baby Dragon
Valkyrie Inferno Tower
Miner
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Baby Dragon
Inferno Tower Valkyrie
Inferno Tower Fire Spirit Valkyrie
Inferno Tower Valkyrie
Valkyrie
Fire Spirit Valkyrie Baby Dragon
Inferno Tower Fire Spirit Wizard Baby Dragon
Valkyrie Inferno Tower Baby Dragon
Inferno Tower
Fire Spirit Valkyrie Inferno Tower Miner
Valkyrie Wizard Baby Dragon
Inferno Tower Wizard Baby Dragon
Inferno Tower Fire Spirit Valkyrie Wizard
Fire Spirit Valkyrie Wizard Baby Dragon
Inferno Tower
Inferno Tower
Wizard Valkyrie Inferno Tower
Fire Spirit Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Fire Spirit
Inferno Tower
Valkyrie Wizard Fire Spirit Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower
Valkyrie Wizard Baby Dragon Miner
Valkyrie Inferno Tower
Valkyrie Inferno Tower
Inferno Tower Valkyrie
Fire Spirit Wizard Baby Dragon
Valkyrie Inferno Tower
Inferno Tower Valkyrie
Valkyrie Inferno Tower Baby Dragon
Inferno Tower
Valkyrie Inferno Tower
Valkyrie
Valkyrie Inferno Tower Wizard
Wizard Valkyrie Baby Dragon
Inferno Tower Valkyrie Baby Dragon
Valkyrie Inferno Tower Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Valkyrie
Wizard Fire Spirit Valkyrie Baby Dragon
Wizard Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon
Miner Wizard
Fire Spirit
Miner Valkyrie Wizard
Fire Spirit Wizard Baby Dragon
Fire Spirit Baby Dragon Miner
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Valkyrie Wizard Baby Dragon Miner
Baby Dragon
Wizard
Baby Dragon
Fire Spirit Valkyrie Wizard Baby Dragon
Miner Wizard Baby Dragon
Wizard Baby Dragon Miner
Miner Baby Dragon
Fire Spirit Wizard Baby Dragon
Wizard
Wizard Miner
Wizard
Fire Spirit
Fire Spirit Wizard Baby Dragon
Miner Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Baby Dragon Miner

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