My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Musketeer Skeleton Army
Zap
Fire Spirit Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Musketeer Valkyrie Skeleton Army Hunter
The Log
Fire Spirit Royal Giant Musketeer Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Musketeer Valkyrie Skeleton Army Hunter
Fireball
Musketeer Skeleton Army Hunter
Poison
Musketeer Skeleton Army Hunter
Lightning
Musketeer Valkyrie Hunter
Rocket
Musketeer Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Skeleton Army Musketeer Valkyrie Hunter Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Skeleton Army Musketeer

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie
Royal Giant
Fire Spirit Hunter Musketeer Rocket The Log
Musketeer
Valkyrie Royal Giant The Log
Valkyrie
Fire Spirit Musketeer Hunter
Rocket
Royal Giant
Skeleton Army
Hunter
Royal Giant Valkyrie
The Log
Royal Giant Musketeer

Defense Synergies 2 8

Fire Spirit
Valkyrie The Log
Royal Giant
Musketeer
Valkyrie The Log Skeleton Army
Valkyrie
Musketeer Fire Spirit Hunter The Log
Rocket
The Log
Skeleton Army
Musketeer The Log
Hunter
Valkyrie The Log
The Log
Musketeer Fire Spirit Valkyrie Rocket Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Valkyrie The Log
Skeleton Army Hunter Musketeer Valkyrie The Log
Rocket Skeleton Army Hunter Fire Spirit Musketeer Valkyrie
Skeleton Army Hunter Musketeer Valkyrie
Valkyrie Rocket Skeleton Army The Log
Skeleton Army The Log Fire Spirit Musketeer Valkyrie Hunter
Musketeer Rocket Hunter Fire Spirit
Rocket Musketeer Valkyrie The Log
Hunter Musketeer Skeleton Army
Skeleton Army Fire Spirit Musketeer Valkyrie Hunter
Valkyrie Skeleton Army Musketeer Hunter The Log
Musketeer Hunter
Skeleton Army Hunter Fire Spirit Musketeer Valkyrie Rocket The Log
Fire Spirit Valkyrie Rocket Skeleton Army Hunter The Log
Skeleton Army Hunter
Rocket Skeleton Army Hunter The Log
Musketeer Valkyrie Skeleton Army Hunter
Fire Spirit Musketeer Valkyrie Skeleton Army Hunter The Log
Valkyrie Hunter The Log Fire Spirit Musketeer
Musketeer Hunter
Valkyrie Skeleton Army Fire Spirit Musketeer Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Musketeer Valkyrie Rocket Hunter The Log
Skeleton Army Musketeer Valkyrie Rocket Hunter The Log
Valkyrie Rocket Skeleton Army Hunter Musketeer The Log
Musketeer Valkyrie Skeleton Army Hunter
Fire Spirit Rocket Musketeer Hunter
Rocket Skeleton Army Musketeer Valkyrie Hunter
Valkyrie Skeleton Army Hunter
Rocket Valkyrie Skeleton Army The Log
Musketeer Skeleton Army
Musketeer Valkyrie Hunter
Rocket Skeleton Army Valkyrie The Log
Rocket Skeleton Army Valkyrie Hunter
Musketeer Valkyrie Skeleton Army
Skeleton Army Musketeer Valkyrie Rocket Hunter The Log
Valkyrie Musketeer Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Rocket The Log
Musketeer The Log
Rocket The Log
Musketeer Valkyrie Rocket The Log
Rocket Fire Spirit Valkyrie The Log
Fire Spirit Musketeer Rocket Hunter
Fire Spirit Musketeer The Log
The Log Fire Spirit Hunter
The Log
Rocket Fire Spirit Musketeer
Rocket Musketeer Valkyrie The Log
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Musketeer Hunter The Log
Musketeer Rocket
Musketeer The Log
Rocket Musketeer Hunter The Log
Musketeer Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Musketeer Hunter The Log
Rocket Fire Spirit Valkyrie The Log
Rocket Musketeer The Log
Rocket
Rocket Musketeer The Log
Rocket Musketeer The Log
The Log Fire Spirit Valkyrie Hunter
The Log Musketeer Hunter
Musketeer The Log
Rocket Musketeer The Log
Fire Spirit Musketeer Hunter
Rocket Musketeer
Musketeer Rocket Hunter The Log
Rocket
Rocket The Log
Fire Spirit Musketeer Rocket Skeleton Army
Rocket Fire Spirit Musketeer Hunter
The Log
Musketeer Valkyrie Rocket Hunter
The Log Musketeer
Rocket
Musketeer
Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log

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