My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army
Zap
Fire Spirit Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Inferno Tower Wizard Skeleton Army
The Log
Fire Spirit Royal Giant Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Hog Rider Wizard Skeleton Army
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Tornado Fireball Hog Rider Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Tornado Fireball

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider
Royal Giant
Fire Spirit Fireball Hog Rider Wizard Tornado
Fireball
Royal Giant Hog Rider Tornado
Hog Rider
Fire Spirit Fireball Royal Giant Wizard Tornado
Inferno Tower
Wizard
Tornado Royal Giant Hog Rider
Skeleton Army
Tornado
Fireball Wizard Royal Giant Hog Rider

Defense Synergies 3 5

Fire Spirit
Inferno Tower Tornado
Royal Giant
Fireball
Tornado Inferno Tower
Hog Rider
Inferno Tower
Skeleton Army Fire Spirit Fireball Tornado
Wizard
Tornado Skeleton Army
Skeleton Army
Inferno Tower Wizard
Tornado
Fireball Wizard Fire Spirit Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Tornado Fire Spirit
Inferno Tower Skeleton Army
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Fire Spirit
Inferno Tower Tornado Fire Spirit Fireball Wizard
Fireball Inferno Tower
Inferno Tower Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Inferno Tower
Skeleton Army Fireball Wizard Tornado
Inferno Tower Fireball Wizard Tornado
Inferno Tower Skeleton Army Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Skeleton Army Tornado
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Tornado Fireball
Wizard Fireball Inferno Tower Skeleton Army Tornado
Fire Spirit Fireball Wizard Skeleton Army Tornado
Wizard Tornado Fire Spirit Fireball
Inferno Tower Tornado
Wizard Skeleton Army Fire Spirit Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower
Fireball Wizard
Skeleton Army Inferno Tower
Skeleton Army Fireball Inferno Tower Tornado
Inferno Tower Skeleton Army
Fire Spirit Fireball Wizard Tornado
Skeleton Army Fireball Inferno Tower
Inferno Tower Skeleton Army
Fireball Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Fireball Tornado
Skeleton Army Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army
Inferno Tower Skeleton Army Fireball Tornado
Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Tornado
Fire Spirit Wizard Tornado
Fireball Fire Spirit Wizard Tornado
Fireball Wizard Tornado
Fire Spirit Fireball Tornado
Fireball Wizard Tornado
Fireball Fire Spirit Wizard Tornado
Fire Spirit Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fire Spirit Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fire Spirit Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Fireball Skeleton Army
Fireball Fire Spirit Wizard Tornado
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado

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