My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Fire Spirit Barbarians Minion Horde
Zap
Fire Spirit Minion Horde Royal Giant
Barbarian Barrel
Fire Spirit Barbarians Bomb Tower Ice Wizard
The Log
Fire Spirit Barbarians Royal Giant
Earthquake
Barbarians Bomb Tower
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Barbarians Minion Horde Ice Wizard
Fireball
Barbarians Minion Horde Bomb Tower Ice Wizard
Poison
Barbarians Minion Horde Bomb Tower Ice Wizard
Lightning
Bomb Tower Ice Wizard
Rocket
Barbarians Minion Horde Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Wizard Fireball Bomb Tower Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Ice Wizard Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Zap
Fireball Fire Spirit Minion Horde Royal Giant Ice Wizard
Barbarians
Minion Horde
Zap Royal Giant
Royal Giant
Fire Spirit Fireball Ice Wizard Zap Minion Horde
Fireball
Zap Royal Giant
Bomb Tower
Ice Wizard
Royal Giant Zap

Defense Synergies 2 9

Fire Spirit
Zap
Zap
Fireball Bomb Tower Fire Spirit Barbarians Minion Horde Ice Wizard
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Ice Wizard
Royal Giant
Fireball
Zap Bomb Tower Ice Wizard
Bomb Tower
Zap Fireball Ice Wizard
Ice Wizard
Zap Minion Horde Fireball Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Barbarians Minion Horde Bomb Tower Zap Ice Wizard
Barbarians Minion Horde Bomb Tower Fire Spirit Ice Wizard
Barbarians Minion Horde Bomb Tower Ice Wizard
Barbarians Fireball Bomb Tower
Fireball Fire Spirit Zap Bomb Tower Ice Wizard
Minion Horde Fire Spirit Zap Fireball Bomb Tower Ice Wizard
Zap Barbarians Fireball Bomb Tower
Barbarians Minion Horde Bomb Tower Ice Wizard
Fire Spirit Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Ice Wizard Zap Fireball Bomb Tower
Minion Horde Zap Fireball Ice Wizard
Barbarians Minion Horde Bomb Tower Fire Spirit Zap Fireball Ice Wizard
Fire Spirit Fireball Bomb Tower Zap Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Zap Fireball
Barbarians Minion Horde Bomb Tower Fireball
Fire Spirit Fireball Bomb Tower Zap Barbarians Minion Horde Ice Wizard
Zap Bomb Tower Fire Spirit Barbarians Fireball Ice Wizard
Barbarians Bomb Tower
Fire Spirit Barbarians Minion Horde Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Bomb Tower
Barbarians Zap Minion Horde Bomb Tower
Zap Barbarians Minion Horde Fireball
Barbarians Minion Horde
Fire Spirit Fireball Zap Minion Horde Bomb Tower Ice Wizard
Barbarians Minion Horde Fireball Bomb Tower Ice Wizard
Barbarians Minion Horde Bomb Tower
Zap Minion Horde Barbarians Fireball Bomb Tower
Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Zap Barbarians Fireball
Barbarians Minion Horde Fireball Bomb Tower
Barbarians Minion Horde Fireball Bomb Tower
Barbarians Zap Minion Horde Fireball Bomb Tower
Zap Barbarians Minion Horde Fireball Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Ice Wizard
Minion Horde Fireball
Barbarians Fireball
Fireball Fire Spirit Zap Minion Horde
Fireball Fire Spirit Zap Minion Horde Ice Wizard
Fire Spirit Minion Horde
Fireball Fire Spirit Zap Ice Wizard
Fireball Zap
Fire Spirit Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Minion Horde Fireball
Fireball
Zap Barbarians Minion Horde Fireball
Zap Fire Spirit Fireball Ice Wizard
Minion Horde
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Fire Spirit Zap Minion Horde Fireball Ice Wizard
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Fire Spirit Barbarians Fireball
Fireball Fire Spirit Zap Ice Wizard
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball

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