My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Fire Spirit Minions Barbarians Three Musketeers
Zap
Fire Spirit Minions Three Musketeers
Barbarian Barrel
Fire Spirit Knight Barbarians Three Musketeers
The Log
Fire Spirit Barbarians Three Musketeers
Earthquake
Barbarians Elixir Collector
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Barbarians Three Musketeers P.E.K.K.A
Fireball
Minions Barbarians Elixir Collector Three Musketeers
Poison
Minions Barbarians Elixir Collector Three Musketeers
Lightning
Knight Elixir Collector Three Musketeers
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Minions Barbarians Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Minions

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Knight Three Musketeers
Zap
P.E.K.K.A Fire Spirit Knight Minions Three Musketeers
Knight
Minions Three Musketeers Fire Spirit Zap
Minions
Knight Zap P.E.K.K.A
Barbarians
Elixir Collector
Three Musketeers
Knight Fire Spirit Zap
P.E.K.K.A
Fire Spirit Zap Minions

Defense Synergies 2 9

Fire Spirit
Knight Zap P.E.K.K.A
Zap
Fire Spirit Knight Minions Barbarians Three Musketeers P.E.K.K.A
Knight
Fire Spirit Minions Zap Three Musketeers
Minions
Knight Zap P.E.K.K.A
Barbarians
Zap
Elixir Collector
Three Musketeers
Zap Knight
P.E.K.K.A
Fire Spirit Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Barbarians P.E.K.K.A Zap Knight Minions Three Musketeers
Barbarians Three Musketeers P.E.K.K.A Fire Spirit Knight Minions
Barbarians Three Musketeers P.E.K.K.A Knight Minions
Barbarians P.E.K.K.A
Fire Spirit Zap Minions
Minions Three Musketeers Fire Spirit Zap
Zap Barbarians P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A Minions
Knight Fire Spirit Barbarians
Minions Barbarians Zap Knight
Minions Three Musketeers Zap
Barbarians P.E.K.K.A Fire Spirit Zap Knight Minions Three Musketeers
Fire Spirit Three Musketeers Zap Minions Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Knight Three Musketeers
Barbarians Zap Three Musketeers P.E.K.K.A
Barbarians Three Musketeers Knight Minions P.E.K.K.A
Fire Spirit Zap Knight Minions Barbarians Three Musketeers
Zap Fire Spirit Knight Minions Barbarians
Barbarians P.E.K.K.A Three Musketeers
Fire Spirit Knight Minions Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap P.E.K.K.A
Zap Knight
Barbarians P.E.K.K.A Zap Knight Minions
P.E.K.K.A Zap Knight Barbarians
Barbarians P.E.K.K.A Knight Three Musketeers
Fire Spirit Zap Minions Three Musketeers
P.E.K.K.A Knight Minions Barbarians
P.E.K.K.A Knight Barbarians
Zap P.E.K.K.A Knight Minions Barbarians
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Knight Minions Barbarians
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Knight Three Musketeers
Barbarians Three Musketeers
Barbarians Zap Knight Minions Three Musketeers P.E.K.K.A
Minions Zap Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight Barbarians
Fire Spirit Zap
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Minions Three Musketeers
Zap Knight
Fire Spirit Zap
Fire Spirit Knight Three Musketeers
Minions
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Minions
Fire Spirit Zap Three Musketeers
Fire Spirit Zap
Minions
Zap Barbarians
Zap Fire Spirit
Zap
Zap
Zap
Fire Spirit Zap
Zap Minions
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Minions Barbarians
Fire Spirit Zap Three Musketeers
Knight Three Musketeers
Zap
Zap
Three Musketeers P.E.K.K.A
Zap Minions
Zap
Zap

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