My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Skeleton Army Princess
Zap
Fire Spirit Goblin Gang Inferno Tower Skeleton Army Princess
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Inferno Tower Skeleton Army Princess
The Log
Fire Spirit Goblin Gang Elite Barbarians Skeleton Army Princess
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Fire Spirit Goblin Gang Skeleton Army Princess
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Skeleton Army Princess
Fireball
Goblin Gang Elite Barbarians Inferno Tower Skeleton Army Princess
Poison
Goblin Gang Inferno Tower Skeleton Army Princess
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Skeleton Army Princess Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians
Zap
Elite Barbarians Fire Spirit The Log Princess
Goblin Gang
Princess
Elite Barbarians
Zap Fire Spirit The Log
Inferno Tower
Skeleton Army
The Log
Zap Elite Barbarians Princess
Princess
Zap Goblin Gang The Log

Defense Synergies 3 17

Fire Spirit
Zap Inferno Tower The Log
Zap
Fire Spirit Goblin Gang Elite Barbarians Inferno Tower Skeleton Army The Log Princess
Goblin Gang
Inferno Tower Zap Skeleton Army The Log Princess
Elite Barbarians
Zap The Log
Inferno Tower
Goblin Gang Skeleton Army The Log Fire Spirit Zap Princess
Skeleton Army
Inferno Tower Zap Goblin Gang The Log Princess
The Log
Inferno Tower Fire Spirit Zap Goblin Gang Elite Barbarians Skeleton Army Princess
Princess
Zap Goblin Gang Inferno Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Elite Barbarians Inferno Tower Skeleton Army Zap Goblin Gang The Log
Goblin Gang Inferno Tower Skeleton Army Fire Spirit Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Goblin Gang
Elite Barbarians Skeleton Army The Log Princess
Goblin Gang Skeleton Army The Log Fire Spirit Zap
Inferno Tower Fire Spirit Zap Goblin Gang Princess
Zap Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians Skeleton Army Princess
Goblin Gang Elite Barbarians Skeleton Army Fire Spirit Inferno Tower
Goblin Gang Skeleton Army Zap The Log Princess
Inferno Tower Zap Goblin Gang Princess
Inferno Tower Skeleton Army Fire Spirit Zap Goblin Gang Elite Barbarians The Log
Fire Spirit Skeleton Army Zap Goblin Gang The Log Princess
Elite Barbarians Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians Inferno Tower Skeleton Army
Fire Spirit Zap Goblin Gang Elite Barbarians Skeleton Army The Log
Zap The Log Fire Spirit Princess
Elite Barbarians Inferno Tower
Goblin Gang Skeleton Army Fire Spirit Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians Inferno Tower
Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Skeleton Army Zap Elite Barbarians Inferno Tower The Log
Goblin Gang Skeleton Army Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians Skeleton Army
Fire Spirit Zap Goblin Gang Princess
Goblin Gang Skeleton Army Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Zap Elite Barbarians Inferno Tower Skeleton Army The Log
Inferno Tower Goblin Gang Skeleton Army
Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Goblin Gang Inferno Tower
Skeleton Army Princess
Goblin Gang Elite Barbarians Inferno Tower Skeleton Army Zap The Log
Zap Elite Barbarians Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Princess
Fire Spirit The Log Princess
The Log Fire Spirit Zap Princess
The Log Zap
Fire Spirit Goblin Gang Elite Barbarians
Zap The Log Princess
Fire Spirit Zap Princess
Fire Spirit Elite Barbarians The Log Princess
Princess
Princess Zap Elite Barbarians The Log
Zap The Log Princess
The Log Princess
Fire Spirit Zap The Log Princess
Fire Spirit Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Fire Spirit Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Elite Barbarians Fire Spirit Zap Princess
Zap
Elite Barbarians
Zap The Log
Zap Princess
The Log Princess
Zap Fire Spirit Goblin Gang Skeleton Army Princess
Fire Spirit Zap Princess
The Log
Goblin Gang Princess
The Log Zap Princess
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians The Log Princess
Zap Princess
Zap The Log Princess

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