My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Minion Horde Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Elite Barbarians Skeleton Army Prince
Giant Snowball
Fire Spirit Spear Goblins Minion Horde Skeleton Army
Zap
Fire Spirit Spear Goblins Minion Horde Skeleton Army Prince
Barbarian Barrel
Fire Spirit Spear Goblins Knight Elite Barbarians Skeleton Army
The Log
Fire Spirit Spear Goblins Elite Barbarians Skeleton Army Prince
Earthquake
Spear Goblins Skeleton Army
Arrows
Fire Spirit Spear Goblins Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Spear Goblins Knight Minion Horde Elite Barbarians Skeleton Army Prince
Fireball
Minion Horde Elite Barbarians Skeleton Army
Poison
Spear Goblins Minion Horde Skeleton Army
Lightning
Knight Elite Barbarians Prince
Rocket
Minion Horde Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Rage Knight Skeleton Army Minion Horde Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Rage Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Prince
Spear Goblins
Knight Elite Barbarians Prince
Knight
Spear Goblins Fire Spirit Minion Horde Elite Barbarians Prince
Minion Horde
Rage Knight Prince
Elite Barbarians
Rage Fire Spirit Spear Goblins Knight
Rage
Minion Horde Elite Barbarians Prince
Skeleton Army
Prince
Fire Spirit Spear Goblins Knight Minion Horde Rage

Defense Synergies 2 6

Fire Spirit
Knight Spear Goblins
Spear Goblins
Knight Fire Spirit Skeleton Army Prince
Knight
Fire Spirit Spear Goblins Minion Horde Skeleton Army
Minion Horde
Knight
Elite Barbarians
Rage
Skeleton Army
Spear Goblins Knight Prince
Prince
Spear Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde
Minion Horde Elite Barbarians Skeleton Army Knight Prince
Minion Horde Skeleton Army Prince Fire Spirit Knight Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Prince Knight
Elite Barbarians Skeleton Army Prince
Skeleton Army Fire Spirit Spear Goblins
Minion Horde Fire Spirit Spear Goblins
Minion Horde Elite Barbarians Skeleton Army Prince
Knight Elite Barbarians Skeleton Army Fire Spirit Spear Goblins Minion Horde Prince
Minion Horde Skeleton Army Spear Goblins Knight
Minion Horde Spear Goblins
Minion Horde Skeleton Army Prince Fire Spirit Knight Elite Barbarians
Fire Spirit Skeleton Army Minion Horde Prince
Elite Barbarians Skeleton Army Knight Minion Horde Prince
Minion Horde Skeleton Army Elite Barbarians Prince
Minion Horde Knight Elite Barbarians Skeleton Army Prince
Fire Spirit Spear Goblins Knight Minion Horde Elite Barbarians Skeleton Army Prince
Fire Spirit Spear Goblins Knight
Elite Barbarians Prince
Skeleton Army Fire Spirit Spear Goblins Knight Minion Horde Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Elite Barbarians Prince
Knight Elite Barbarians Prince
Skeleton Army Spear Goblins Knight Minion Horde Elite Barbarians Prince
Skeleton Army Prince Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Skeleton Army Prince
Fire Spirit Minion Horde
Skeleton Army Prince Spear Goblins Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Skeleton Army Prince
Minion Horde Spear Goblins Knight Elite Barbarians Skeleton Army Prince
Minion Horde Skeleton Army
Knight Minion Horde Elite Barbarians Prince
Skeleton Army Elite Barbarians Prince
Elite Barbarians Skeleton Army Prince Knight Minion Horde
Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Knight Minion Horde Prince
Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Minion Horde
Knight Prince
Fire Spirit Minion Horde
Fire Spirit Spear Goblins Minion Horde
Fire Spirit Minion Horde
Fire Spirit
Fire Spirit Minion Horde Elite Barbarians Prince
Knight Minion Horde Prince
Fire Spirit
Fire Spirit Knight Elite Barbarians
Minion Horde
Elite Barbarians Prince
Spear Goblins Minion Horde
Minion Horde
Minion Horde
Fire Spirit Prince
Fire Spirit
Minion Horde Prince
Prince
Minion Horde
Fire Spirit
Minion Horde
Prince
Elite Barbarians Fire Spirit Minion Horde
Minion Horde
Minion Horde Elite Barbarians
Minion Horde
Minion Horde
Minion Horde Prince
Minion Horde Fire Spirit Spear Goblins Skeleton Army Prince
Fire Spirit
Knight Minion Horde Prince
Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians
Prince

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