My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions Bandit
Barbarian Barrel
Fire Spirit Knight Bandit Electro Wizard
The Log
Fire Spirit Bandit
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Bandit Electro Wizard
Poison
Minions Electro Wizard
Lightning
Knight Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Minions Bandit Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Bandit
Knight
Minions Fire Spirit Poison The Log Electro Wizard
Minions
Knight P.E.K.K.A Bandit
Poison
P.E.K.K.A Knight The Log
P.E.K.K.A
Fire Spirit Poison Electro Wizard Minions The Log
The Log
Knight Poison P.E.K.K.A Bandit
Bandit
Fire Spirit Minions The Log Electro Wizard
Electro Wizard
P.E.K.K.A Knight Bandit

Defense Synergies 4 15

Fire Spirit
Knight P.E.K.K.A The Log Electro Wizard
Knight
Fire Spirit Minions Electro Wizard Poison The Log
Minions
Knight P.E.K.K.A The Log Bandit Electro Wizard
Poison
Knight The Log Electro Wizard
P.E.K.K.A
The Log Fire Spirit Minions Electro Wizard
The Log
P.E.K.K.A Fire Spirit Knight Minions Poison Bandit Electro Wizard
Bandit
Minions The Log Electro Wizard
Electro Wizard
Knight Fire Spirit Minions Poison P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log Electro Wizard
P.E.K.K.A Knight Minions The Log Bandit Electro Wizard
P.E.K.K.A Fire Spirit Knight Minions Bandit Electro Wizard
P.E.K.K.A Knight Minions Bandit Electro Wizard
Poison P.E.K.K.A The Log
The Log Fire Spirit Minions Bandit Electro Wizard
Minions Electro Wizard Fire Spirit Poison
Poison P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Minions
Knight Fire Spirit Bandit Electro Wizard
Minions Poison Electro Wizard Knight The Log Bandit
Minions Poison Electro Wizard
P.E.K.K.A Fire Spirit Knight Minions The Log Bandit Electro Wizard
Fire Spirit Minions Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Knight Minions Poison P.E.K.K.A Electro Wizard
Fire Spirit Knight Minions The Log Bandit Electro Wizard
Poison The Log Fire Spirit Knight Minions Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Knight Minions Poison P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Knight The Log
P.E.K.K.A Bandit Knight Minions The Log Electro Wizard
P.E.K.K.A Knight The Log Bandit Electro Wizard
P.E.K.K.A Knight Bandit
Fire Spirit Poison Minions Electro Wizard
P.E.K.K.A Knight Minions Bandit Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Minions Poison The Log Bandit
P.E.K.K.A
P.E.K.K.A Knight Minions
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A Knight Bandit
Electro Wizard Knight Minions Poison P.E.K.K.A The Log
Minions Poison P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log Bandit
Poison The Log Bandit Electro Wizard
Poison The Log Bandit
Knight Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Minions
Fire Spirit Poison The Log
Poison The Log Fire Spirit
Poison The Log Bandit
Fire Spirit Minions Poison Electro Wizard
Poison Knight The Log Bandit Electro Wizard
Poison Fire Spirit
Poison Fire Spirit Knight The Log Bandit
Minions Poison Bandit
Poison The Log
Poison The Log Bandit
Poison The Log Bandit
Poison
Minions
Fire Spirit Poison The Log Bandit Electro Wizard
Fire Spirit Poison The Log
Minions Poison The Log
Poison
The Log
Poison The Log
Poison The Log Fire Spirit
Poison The Log Bandit Electro Wizard
Poison The Log Bandit
Poison The Log Bandit
Poison Fire Spirit Electro Wizard
Electro Wizard Minions Poison
Poison The Log Bandit
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Fire Spirit Minions Bandit
Poison Fire Spirit Electro Wizard
The Log
Poison Knight Electro Wizard
The Log Poison
Poison
P.E.K.K.A
Minions Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Bandit Electro Wizard

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