My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Witch Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince Balloon Night Witch
Giant Snowball
Fire Spirit Musketeer Clone Witch Balloon Night Witch
Zap
Fire Spirit Clone Dark Prince Witch Balloon Night Witch
Barbarian Barrel
Fire Spirit Musketeer Clone Dark Prince Witch Night Witch
The Log
Fire Spirit Musketeer Clone Dark Prince Witch
Earthquake
Clone Witch
Arrows
Fire Spirit Clone Witch Night Witch
Royal Delivery
Fire Spirit Musketeer Clone Dark Prince Witch Balloon Night Witch
Fireball
Musketeer Clone Witch Balloon Night Witch
Poison
Musketeer Clone Witch Balloon Night Witch
Lightning
Musketeer Dark Prince Witch Balloon Night Witch
Rocket
Musketeer Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Dark Prince Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Clone Musketeer Dark Prince Freeze Night Witch Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Clone Musketeer Dark Prince

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Dark Prince Balloon
Musketeer
Dark Prince Balloon
Clone
Balloon Night Witch Witch
Dark Prince
Fire Spirit Musketeer Witch Balloon
Freeze
Balloon
Witch
Clone Dark Prince
Balloon
Clone Freeze Fire Spirit Musketeer Dark Prince
Night Witch
Clone

Defense Synergies 0 3

Fire Spirit
Musketeer
Dark Prince
Clone
Dark Prince
Musketeer Witch Night Witch
Freeze
Witch
Dark Prince
Balloon
Night Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Musketeer Dark Prince Witch Night Witch
Witch Fire Spirit Musketeer Dark Prince Freeze Night Witch
Witch Night Witch Musketeer Dark Prince
Dark Prince
Freeze Fire Spirit Musketeer Dark Prince Night Witch
Musketeer Fire Spirit Freeze Witch Night Witch
Musketeer
Witch Musketeer Night Witch
Fire Spirit Musketeer Dark Prince Night Witch
Witch Musketeer Dark Prince Freeze Night Witch
Musketeer Witch Night Witch
Night Witch Fire Spirit Musketeer Dark Prince Freeze Witch
Fire Spirit Dark Prince Freeze Witch Night Witch
Freeze
Musketeer Dark Prince Witch Night Witch
Fire Spirit Musketeer Dark Prince Witch Night Witch
Freeze Witch Fire Spirit Musketeer Dark Prince
Musketeer
Dark Prince Fire Spirit Musketeer Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch
Musketeer
Musketeer Dark Prince Witch
Dark Prince Musketeer Night Witch
Musketeer Dark Prince Witch Night Witch
Fire Spirit Musketeer Freeze Witch
Dark Prince Musketeer Witch Night Witch
Dark Prince
Freeze Dark Prince Witch
Witch Musketeer
Musketeer Dark Prince Witch
Dark Prince
Dark Prince Witch Night Witch
Musketeer Witch
Witch Musketeer Dark Prince Freeze Night Witch
Musketeer Dark Prince Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Musketeer
Musketeer Dark Prince Freeze
Fire Spirit Dark Prince
Fire Spirit Musketeer Freeze Witch
Fire Spirit Musketeer Witch
Fire Spirit Freeze
Fire Spirit Musketeer Night Witch
Musketeer Dark Prince
Fire Spirit Musketeer
Fire Spirit Musketeer
Musketeer Freeze
Musketeer
Musketeer Witch
Musketeer
Freeze
Night Witch
Fire Spirit Musketeer Dark Prince
Fire Spirit Witch
Musketeer Night Witch
Musketeer
Musketeer
Freeze Fire Spirit Dark Prince Witch
Witch
Musketeer Witch
Musketeer Witch
Musketeer
Fire Spirit Musketeer Witch Night Witch
Musketeer Freeze Witch
Night Witch
Musketeer Night Witch
Freeze
Fire Spirit Musketeer Dark Prince Freeze Witch Night Witch
Fire Spirit Musketeer Witch
Freeze
Musketeer Dark Prince
Musketeer
Musketeer Dark Prince
Musketeer Freeze Witch
Musketeer Witch
Musketeer Dark Prince Freeze Witch

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