My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Skeleton Army
Giant Snowball
Fire Spirit Minions Royal Hogs Skeleton Army
Zap
Fire Spirit Minions Royal Hogs Skeleton Army
Barbarian Barrel
Fire Spirit Wizard Royal Hogs Skeleton Army
The Log
Fire Spirit Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Fire Spirit Minions Royal Hogs Skeleton Army
Royal Delivery
Fire Spirit Minions Wizard Royal Hogs Skeleton Army
Fireball
Minions Wizard Royal Hogs Skeleton Army
Poison
Minions Wizard Royal Hogs Skeleton Army
Lightning
Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Skeleton Army Poison Wizard Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Golem
Minions
Royal Hogs Golem
Wizard
Royal Hogs Golem
Royal Hogs
Fire Spirit Minions Wizard Poison The Log
Skeleton Army
Poison
Golem Royal Hogs The Log
Golem
Poison Fire Spirit Minions Wizard The Log
The Log
Royal Hogs Poison Golem

Defense Synergies 0 6

Fire Spirit
The Log
Minions
The Log
Wizard
Skeleton Army The Log
Royal Hogs
Skeleton Army
Wizard The Log
Poison
The Log
Golem
The Log
Fire Spirit Minions Wizard Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Skeleton Army Minions The Log
Skeleton Army Fire Spirit Minions
Skeleton Army Minions
Skeleton Army Poison The Log
Skeleton Army The Log Fire Spirit Minions
Minions Fire Spirit Wizard Poison
Poison The Log
Minions Skeleton Army
Skeleton Army Fire Spirit
Minions Skeleton Army Poison Wizard The Log
Minions Wizard Poison
Skeleton Army Fire Spirit Minions Wizard The Log
Fire Spirit Wizard Skeleton Army Minions Poison The Log
Skeleton Army
Skeleton Army The Log
Wizard Minions Skeleton Army Poison
Fire Spirit Minions Wizard Skeleton Army The Log
Wizard Poison The Log Fire Spirit Minions
Wizard Skeleton Army Fire Spirit Minions Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison Wizard The Log
Skeleton Army Minions The Log
Skeleton Army The Log
Skeleton Army
Fire Spirit Wizard Poison Minions
Skeleton Army Minions
Skeleton Army
Minions Skeleton Army Poison The Log
Skeleton Army
Minions
Skeleton Army Poison The Log
Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Minions Poison The Log
Minions Poison Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Wizard Poison Fire Spirit The Log
Wizard Poison Fire Spirit Minions
Fire Spirit Wizard Poison The Log
Poison The Log Fire Spirit Wizard
Poison The Log Wizard
Fire Spirit Minions Poison
Poison Wizard The Log
Poison Fire Spirit Wizard
Poison Fire Spirit The Log
Minions Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Poison
Minions
Fire Spirit Wizard Poison The Log
Fire Spirit Wizard Poison The Log
Minions Poison The Log
Wizard Poison
The Log
Poison The Log
Poison The Log Fire Spirit Wizard
Poison The Log Wizard
Wizard Poison The Log
Poison The Log
Poison Fire Spirit Wizard
Minions Wizard Poison
Poison Wizard The Log
Poison
Wizard Poison The Log
Fire Spirit Minions Skeleton Army
Poison Fire Spirit Wizard
The Log
Poison Wizard
The Log Wizard Poison
Poison
Minions Poison The Log
Poison
Poison The Log

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