My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon Miner
Giant Snowball
Fire Spirit Minions Goblin Gang Balloon Miner Lumberjack
Zap
Fire Spirit Minions Goblin Gang Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Wizard Lumberjack
The Log
Fire Spirit Goblin Gang Lumberjack
Earthquake
Goblin Gang Tesla
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Wizard Balloon Miner Lumberjack
Fireball
Minions Goblin Gang Tesla Wizard Balloon Lumberjack
Poison
Minions Goblin Gang Wizard Balloon
Lightning
Tesla Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Gang Miner Tesla Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Goblin Gang Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Balloon Lumberjack
Minions
Miner Balloon Lumberjack
Goblin Gang
Miner Balloon
Tesla
Wizard
Balloon Miner Lumberjack
Balloon
Miner Lumberjack Fire Spirit Minions Goblin Gang Wizard
Miner
Fire Spirit Minions Goblin Gang Balloon Wizard Lumberjack
Lumberjack
Balloon Fire Spirit Minions Wizard Miner

Defense Synergies 1 6

Fire Spirit
Minions
Tesla Lumberjack
Goblin Gang
Tesla Miner Lumberjack
Tesla
Goblin Gang Minions Wizard
Wizard
Tesla Lumberjack
Balloon
Miner
Goblin Gang
Lumberjack
Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Wizard
Lumberjack Minions Goblin Gang Tesla
Goblin Gang Tesla Lumberjack Fire Spirit Minions
Tesla Lumberjack Minions Goblin Gang
Lumberjack
Goblin Gang Fire Spirit Minions Tesla Lumberjack
Minions Tesla Fire Spirit Goblin Gang Wizard
Tesla
Tesla Minions Goblin Gang Lumberjack
Goblin Gang Fire Spirit Tesla Miner Lumberjack
Minions Goblin Gang Tesla Wizard Lumberjack
Minions Tesla Goblin Gang Wizard
Tesla Lumberjack Fire Spirit Minions Goblin Gang Wizard
Fire Spirit Wizard Minions Goblin Gang Tesla Lumberjack
Goblin Gang Tesla Lumberjack
Goblin Gang Tesla Lumberjack
Tesla Wizard Minions Goblin Gang Lumberjack
Fire Spirit Tesla Minions Goblin Gang Wizard Lumberjack
Wizard Fire Spirit Minions Tesla Lumberjack
Tesla Lumberjack
Goblin Gang Wizard Fire Spirit Minions Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tesla
Goblin Gang Tesla Wizard Miner Lumberjack
Goblin Gang Lumberjack Minions
Goblin Gang Lumberjack Tesla
Goblin Gang Tesla Lumberjack
Fire Spirit Wizard Minions Goblin Gang Tesla
Goblin Gang Minions Tesla Lumberjack
Tesla Lumberjack
Minions
Goblin Gang Tesla
Minions Tesla Lumberjack
Goblin Gang Tesla Wizard Lumberjack
Wizard Tesla
Goblin Gang Tesla Minions Lumberjack
Minions Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Wizard Fire Spirit
Wizard Fire Spirit Minions
Fire Spirit Wizard
Fire Spirit Wizard
Miner Wizard
Fire Spirit Minions Goblin Gang Lumberjack
Miner Wizard
Fire Spirit Wizard
Fire Spirit Miner
Minions
Wizard
Wizard
Minions
Fire Spirit Wizard
Fire Spirit Wizard Miner
Minions
Wizard
Fire Spirit Wizard
Miner Wizard
Wizard Miner
Miner
Fire Spirit Wizard
Minions Wizard
Wizard Miner
Wizard
Fire Spirit Minions Goblin Gang
Fire Spirit Wizard
Miner Goblin Gang Wizard Lumberjack
Wizard
Minions Goblin Gang
Miner

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