My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Bandit Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Minions Clone Inferno Dragon Lava Hound
Zap
Fire Spirit Minions Clone Bandit Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Wizard Clone Bandit
The Log
Fire Spirit Clone Bandit
Earthquake
Clone
Arrows
Fire Spirit Minions Clone Lava Hound
Royal Delivery
Fire Spirit Minions Wizard Clone Bandit Inferno Dragon Lava Hound
Fireball
Minions Wizard Clone Bandit Inferno Dragon Lava Hound
Poison
Minions Wizard Clone Lava Hound
Lightning
Wizard Bandit Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Clone Bandit Inferno Dragon Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Clone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bandit Inferno Dragon
Minions
Lava Hound Clone Bandit Inferno Dragon
Wizard
Bandit
Clone
Lava Hound Minions Inferno Dragon
The Log
Bandit
Bandit
Fire Spirit Minions Wizard The Log
Inferno Dragon
Lava Hound Fire Spirit Minions Clone
Lava Hound
Minions Clone Inferno Dragon

Defense Synergies 0 7

Fire Spirit
The Log
Minions
The Log Bandit
Wizard
The Log Bandit
Clone
The Log
Fire Spirit Minions Wizard Bandit Inferno Dragon
Bandit
Minions Wizard The Log
Inferno Dragon
The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Inferno Dragon Minions The Log Bandit
Fire Spirit Minions Bandit Inferno Dragon
Inferno Dragon Minions Bandit
The Log
The Log Fire Spirit Minions Bandit
Minions Inferno Dragon Fire Spirit Wizard
The Log Bandit
Inferno Dragon Minions
Fire Spirit Bandit
Minions Wizard The Log Bandit
Minions Inferno Dragon Wizard
Fire Spirit Minions Wizard The Log Bandit
Fire Spirit Wizard Minions The Log
Inferno Dragon Bandit
The Log Bandit Inferno Dragon
Wizard Minions
Fire Spirit Minions Wizard The Log Bandit
Wizard The Log Fire Spirit Minions Bandit Inferno Dragon
Inferno Dragon
Wizard Fire Spirit Minions The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Wizard The Log Inferno Dragon
Bandit Minions The Log
The Log Bandit
Bandit Inferno Dragon
Fire Spirit Wizard Minions
Minions Bandit
Inferno Dragon
Minions The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Minions
The Log
Wizard Bandit
Wizard
Minions The Log Inferno Dragon
Minions Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Minions
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard Bandit
Fire Spirit Minions
Wizard The Log Bandit
Fire Spirit Wizard
Fire Spirit The Log Bandit
Minions Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Minions
Fire Spirit Wizard The Log Bandit
Fire Spirit Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard
Inferno Dragon
The Log Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Fire Spirit Wizard
Minions Wizard
Wizard The Log Bandit
Wizard The Log
Fire Spirit Minions Bandit
Fire Spirit Wizard
The Log
Wizard
The Log Wizard
Minions The Log
The Log Bandit

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