My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Balloon
Giant Snowball
Fire Spirit Minions Clone Balloon
Zap
Fire Spirit Minions Clone Balloon
Barbarian Barrel
Fire Spirit Valkyrie Wizard Clone Ice Wizard
The Log
Fire Spirit Clone
Earthquake
Clone
Arrows
Fire Spirit Minions Clone
Royal Delivery
Fire Spirit Minions Valkyrie Wizard Clone Balloon Ice Wizard
Fireball
Minions Wizard Clone Balloon Ice Wizard
Poison
Minions Wizard Clone Balloon Ice Wizard
Lightning
Valkyrie Wizard Balloon Ice Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Clone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Minions Clone Ice Wizard Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Minions Clone

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Balloon
Minions
Rage Valkyrie Clone Balloon
Valkyrie
Fire Spirit Balloon Minions Wizard
Wizard
Valkyrie Rage Balloon
Rage
Minions Balloon Wizard
Clone
Balloon Minions
Balloon
Valkyrie Rage Clone Fire Spirit Minions Wizard Ice Wizard
Ice Wizard
Balloon

Defense Synergies 1 5

Fire Spirit
Valkyrie
Minions
Valkyrie Ice Wizard
Valkyrie
Minions Fire Spirit Wizard Ice Wizard
Wizard
Valkyrie Ice Wizard
Rage
Clone
Balloon
Ice Wizard
Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Minions Valkyrie Ice Wizard
Fire Spirit Minions Valkyrie Ice Wizard
Minions Valkyrie Ice Wizard
Valkyrie
Fire Spirit Minions Valkyrie Ice Wizard
Minions Fire Spirit Wizard Ice Wizard
Valkyrie
Minions Ice Wizard
Fire Spirit Valkyrie Ice Wizard
Minions Valkyrie Ice Wizard Wizard
Minions Wizard Ice Wizard
Fire Spirit Minions Valkyrie Wizard Ice Wizard
Fire Spirit Valkyrie Wizard Minions
Wizard Minions Valkyrie
Fire Spirit Minions Valkyrie Wizard Ice Wizard
Valkyrie Wizard Fire Spirit Minions Ice Wizard
Valkyrie Wizard Fire Spirit Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Valkyrie Wizard
Minions Valkyrie
Valkyrie
Valkyrie
Fire Spirit Wizard Minions Ice Wizard
Minions Valkyrie Ice Wizard
Valkyrie
Minions Valkyrie
Minions Valkyrie
Valkyrie
Valkyrie Wizard
Wizard Valkyrie
Minions Valkyrie
Minions Valkyrie Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ice Wizard
Valkyrie
Wizard Fire Spirit Valkyrie
Wizard Fire Spirit Minions Ice Wizard
Fire Spirit Wizard
Fire Spirit Wizard Ice Wizard
Wizard
Fire Spirit Minions
Valkyrie Wizard
Fire Spirit Wizard
Fire Spirit
Minions
Wizard
Wizard
Minions
Fire Spirit Wizard
Fire Spirit Valkyrie Wizard
Minions
Wizard
Fire Spirit Valkyrie Wizard Ice Wizard
Wizard Ice Wizard
Wizard
Fire Spirit Wizard Ice Wizard
Minions Wizard
Wizard
Wizard
Fire Spirit Minions
Fire Spirit Wizard Ice Wizard
Valkyrie Wizard
Wizard
Minions

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