My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Tesla Valkyrie Wizard Electro Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Minions Tesla Hog Rider Wizard Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Tesla Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Tesla Fireball Valkyrie Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Minions Tesla Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Minions
Hog Rider Valkyrie
Tesla
Fireball
Hog Rider Electro Wizard
Valkyrie
Fire Spirit Hog Rider Minions Wizard Electro Wizard
Hog Rider
Fire Spirit Minions Fireball Valkyrie Wizard Electro Wizard
Wizard
Valkyrie Hog Rider
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 1 13

Fire Spirit
Valkyrie Electro Wizard
Minions
Valkyrie Tesla Electro Wizard
Tesla
Minions Fireball Valkyrie Wizard Electro Wizard
Fireball
Tesla Valkyrie Electro Wizard
Valkyrie
Minions Fire Spirit Tesla Fireball Wizard Electro Wizard
Hog Rider
Wizard
Tesla Valkyrie Electro Wizard
Electro Wizard
Fire Spirit Minions Tesla Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Valkyrie Wizard Electro Wizard
Minions Tesla Valkyrie Electro Wizard
Tesla Fire Spirit Minions Valkyrie Electro Wizard
Tesla Minions Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Fire Spirit Minions Tesla Valkyrie Electro Wizard
Minions Tesla Electro Wizard Fire Spirit Fireball Wizard
Tesla Fireball Valkyrie Electro Wizard
Tesla Minions
Fire Spirit Tesla Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Tesla Fireball Wizard
Minions Tesla Fireball Wizard Electro Wizard
Tesla Fire Spirit Minions Fireball Valkyrie Wizard Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Minions Tesla Electro Wizard
Tesla Electro Wizard
Tesla Fireball Electro Wizard
Tesla Wizard Minions Fireball Valkyrie Electro Wizard
Fire Spirit Tesla Fireball Minions Valkyrie Wizard Electro Wizard
Valkyrie Wizard Fire Spirit Minions Tesla Fireball Electro Wizard
Tesla Electro Wizard
Valkyrie Wizard Fire Spirit Minions Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Electro Wizard
Fireball Electro Wizard Tesla Valkyrie Wizard
Minions Valkyrie Electro Wizard
Valkyrie Tesla Fireball Electro Wizard
Tesla Valkyrie
Fire Spirit Fireball Wizard Minions Tesla Electro Wizard
Minions Tesla Fireball Valkyrie Electro Wizard
Tesla Valkyrie
Electro Wizard Minions Fireball Valkyrie
Tesla
Minions Tesla Valkyrie
Fireball Valkyrie Electro Wizard
Tesla Fireball Valkyrie Wizard
Wizard Tesla Fireball Valkyrie
Tesla Electro Wizard Minions Fireball Valkyrie
Minions Valkyrie Tesla Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit Minions
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Minions Fireball Electro Wizard
Fireball Valkyrie Wizard Electro Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions
Fire Spirit Fireball Wizard Electro Wizard
Fire Spirit Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Valkyrie Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Electro Wizard
Electro Wizard Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fire Spirit Minions Fireball
Fireball Fire Spirit Wizard Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Minions Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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