My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Fire Spirit Minions Balloon Lumberjack
Zap
Fire Spirit Minions Balloon
Barbarian Barrel
Fire Spirit Tesla Bomb Tower Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Tesla Bomb Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Wizard Balloon Lumberjack
Fireball
Minions Tesla Bomb Tower Wizard Balloon Lumberjack
Poison
Minions Bomb Tower Wizard Balloon
Lightning
Tesla Bomb Tower Wizard Balloon Lumberjack
Rocket
Bomb Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Tesla Fireball Bomb Tower Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Minions Tesla Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Lumberjack
Minions
Balloon Lumberjack
Tesla
Fireball
Bomb Tower
Wizard
Balloon Lumberjack
Balloon
Lumberjack Fire Spirit Minions Wizard
Lumberjack
Balloon Fire Spirit Minions Wizard

Defense Synergies 0 7

Fire Spirit
Minions
Tesla Lumberjack
Tesla
Minions Fireball Wizard
Fireball
Tesla Bomb Tower Lumberjack
Bomb Tower
Fireball
Wizard
Tesla Lumberjack
Balloon
Lumberjack
Minions Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Wizard
Bomb Tower Lumberjack Minions Tesla
Tesla Bomb Tower Lumberjack Fire Spirit Minions
Tesla Bomb Tower Lumberjack Minions
Fireball Bomb Tower Lumberjack
Fireball Fire Spirit Minions Tesla Bomb Tower Lumberjack
Minions Tesla Fire Spirit Fireball Bomb Tower Wizard
Tesla Fireball Bomb Tower
Tesla Minions Bomb Tower Lumberjack
Fire Spirit Tesla Lumberjack
Minions Tesla Fireball Bomb Tower Wizard Lumberjack
Minions Tesla Fireball Wizard
Tesla Bomb Tower Lumberjack Fire Spirit Minions Fireball Wizard
Fire Spirit Fireball Bomb Tower Wizard Minions Tesla Lumberjack
Tesla Bomb Tower Lumberjack
Bomb Tower Tesla Fireball Lumberjack
Tesla Bomb Tower Wizard Minions Fireball Lumberjack
Fire Spirit Tesla Fireball Bomb Tower Minions Wizard Lumberjack
Bomb Tower Wizard Fire Spirit Minions Tesla Fireball Lumberjack
Tesla Bomb Tower Lumberjack
Wizard Fire Spirit Minions Tesla Fireball Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Fireball
Fireball Tesla Bomb Tower Wizard Lumberjack
Lumberjack Minions Bomb Tower
Lumberjack Tesla Fireball
Tesla Lumberjack
Fire Spirit Fireball Wizard Minions Tesla Bomb Tower
Minions Tesla Fireball Bomb Tower Lumberjack
Tesla Bomb Tower Lumberjack
Minions Fireball Bomb Tower
Tesla
Minions Tesla Bomb Tower Lumberjack
Fireball
Tesla Fireball Bomb Tower Wizard Lumberjack
Wizard Tesla Fireball Bomb Tower
Tesla Minions Fireball Bomb Tower Lumberjack
Minions Tesla Fireball Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Minions
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Minions Fireball Lumberjack
Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Minions Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Wizard Lumberjack
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball

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