My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner Night Witch
Giant Snowball
Fire Spirit Minions Musketeer Miner Night Witch
Zap
Fire Spirit Minions Night Witch
Barbarian Barrel
Fire Spirit Musketeer Night Witch
The Log
Fire Spirit Musketeer
Earthquake
Arrows
Fire Spirit Minions Night Witch
Royal Delivery
Fire Spirit Minions Musketeer Miner Night Witch
Fireball
Minions Musketeer Night Witch
Poison
Minions Musketeer Night Witch
Lightning
Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Miner Fireball Musketeer Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Miner

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant
Minions
Giant Miner
Fireball
Giant The Log Miner
Musketeer
Giant The Log Miner
Giant
Minions Musketeer Miner Night Witch Fire Spirit Fireball The Log
The Log
Fireball Musketeer Giant Miner
Miner
Fire Spirit Minions Giant Fireball Musketeer The Log
Night Witch
Giant

Defense Synergies 2 8

Fire Spirit
The Log
Minions
Musketeer The Log
Fireball
The Log Musketeer Miner
Musketeer
The Log Minions Fireball Miner
Giant
The Log
Fireball Musketeer Fire Spirit Minions Miner Night Witch
Miner
Fireball Musketeer The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer The Log
Minions Musketeer The Log Night Witch
Fire Spirit Minions Musketeer Night Witch
Night Witch Minions Musketeer
Fireball The Log
Fireball The Log Fire Spirit Minions Musketeer Night Witch
Minions Musketeer Fire Spirit Fireball Night Witch
Fireball Musketeer The Log
Minions Musketeer Night Witch
Fire Spirit Musketeer Miner Night Witch
Minions Fireball Musketeer The Log Night Witch
Minions Musketeer Fireball Night Witch
Night Witch Fire Spirit Minions Fireball Musketeer The Log
Fire Spirit Fireball Minions The Log Night Witch
Fireball The Log
Minions Fireball Musketeer Night Witch
Fire Spirit Fireball Minions Musketeer The Log Night Witch
The Log Fire Spirit Minions Fireball Musketeer
Musketeer
Fire Spirit Minions Fireball Musketeer The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Musketeer The Log Miner
Minions Musketeer The Log
Fireball Musketeer The Log Night Witch
Musketeer Night Witch
Fire Spirit Fireball Minions Musketeer
Minions Fireball Musketeer Night Witch
Minions Fireball The Log
Musketeer
Minions Musketeer
Fireball The Log
Fireball Night Witch
Fireball Musketeer
Minions Fireball Musketeer The Log Night Witch
Minions Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Miner
Fireball The Log Miner
Fireball Musketeer The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Minions Musketeer
Fire Spirit Musketeer The Log
Fireball The Log Fire Spirit
Fireball The Log Miner
Fire Spirit Minions Fireball Musketeer Night Witch
Miner Fireball Musketeer The Log
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer The Log Miner
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions Night Witch
Fire Spirit Fireball Musketeer The Log
Fire Spirit Fireball The Log Miner
Minions Fireball Musketeer The Log Night Witch
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fire Spirit Fireball
Fireball The Log Miner Musketeer
Fireball Musketeer The Log Miner
Fireball Miner Musketeer The Log
Fire Spirit Fireball Musketeer Night Witch
Minions Fireball Musketeer
Fireball Night Witch
Fireball Musketeer The Log Miner Night Witch
Fireball
Fireball The Log
Fire Spirit Minions Fireball Musketeer Night Witch
Fireball Fire Spirit Musketeer
The Log Fireball
Fireball Miner Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Miner

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