My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Fire Spirit Minions Cannon Barbarians Musketeer
Zap
Fire Spirit Minions Cannon Royal Giant
Barbarian Barrel
Fire Spirit Cannon Barbarians Musketeer
The Log
Fire Spirit Cannon Barbarians Royal Giant Musketeer
Earthquake
Cannon Barbarians
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Musketeer
Fireball
Minions Cannon Barbarians Musketeer
Poison
Minions Cannon Barbarians Musketeer
Lightning
Cannon Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Cannon Musketeer Poison Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Cannon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Minions
Royal Giant
Cannon
Barbarians
Royal Giant
Fire Spirit Minions Poison Musketeer The Log
Musketeer
Royal Giant The Log
Poison
Royal Giant The Log
The Log
Royal Giant Musketeer Poison

Defense Synergies 3 6

Fire Spirit
The Log
Minions
Cannon Musketeer The Log
Cannon
Musketeer The Log Minions Poison
Barbarians
Royal Giant
Musketeer
Cannon The Log Minions
Poison
Cannon The Log
The Log
Cannon Musketeer Fire Spirit Minions Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Musketeer The Log
Barbarians Minions Cannon Musketeer The Log
Cannon Barbarians Fire Spirit Minions Musketeer
Cannon Barbarians Minions Musketeer
Barbarians Poison The Log
The Log Fire Spirit Minions Cannon Musketeer
Minions Musketeer Fire Spirit Cannon Poison
Cannon Barbarians Musketeer Poison The Log
Cannon Barbarians Minions Musketeer
Fire Spirit Cannon Barbarians Musketeer
Minions Barbarians Poison Cannon Musketeer The Log
Minions Musketeer Poison
Cannon Barbarians Fire Spirit Minions Musketeer The Log
Fire Spirit Minions Cannon Barbarians Poison The Log
Barbarians Cannon
Barbarians Cannon The Log
Barbarians Minions Cannon Musketeer Poison
Fire Spirit Cannon Minions Barbarians Musketeer The Log
Poison The Log Fire Spirit Minions Cannon Barbarians Musketeer
Barbarians Cannon Musketeer
Fire Spirit Minions Cannon Barbarians Musketeer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Poison Musketeer The Log
Barbarians Minions Musketeer The Log
Barbarians Musketeer The Log
Barbarians Cannon Musketeer
Fire Spirit Poison Minions Musketeer
Minions Barbarians Musketeer
Barbarians
Minions Barbarians Poison The Log
Cannon Barbarians Musketeer
Minions Barbarians Musketeer
Barbarians Poison The Log
Barbarians Cannon
Cannon Barbarians Musketeer
Barbarians Minions Musketeer Poison The Log
Minions Poison Cannon Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer The Log
Poison Musketeer The Log
Poison The Log
Barbarians Musketeer Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Minions Musketeer
Fire Spirit Musketeer Poison The Log
Poison The Log Fire Spirit
Poison The Log
Fire Spirit Minions Musketeer Poison
Poison Musketeer The Log
Poison Fire Spirit Musketeer
Poison Fire Spirit Musketeer The Log
Minions Musketeer Poison
Musketeer Poison The Log
Musketeer Poison The Log
Musketeer Poison The Log
Poison
Minions
Fire Spirit Musketeer Poison The Log
Fire Spirit Poison The Log
Minions Musketeer Poison The Log
Poison
Musketeer The Log
Barbarians Musketeer Poison The Log
Poison The Log Fire Spirit
Poison The Log Musketeer
Musketeer Poison The Log
Poison Musketeer The Log
Poison Fire Spirit Musketeer
Minions Musketeer Poison
Poison Musketeer The Log
Poison
Poison The Log
Fire Spirit Minions Barbarians Musketeer
Poison Fire Spirit Musketeer
The Log
Poison Musketeer
The Log Musketeer Poison
Poison
Musketeer
Minions Musketeer Poison The Log
Musketeer Poison
Poison Musketeer The Log

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