My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards Cannon Cart Miner
Giant Snowball
Fire Spirit Minions Goblin Barrel Guards Witch Miner
Zap
Fire Spirit Minions Goblin Barrel Guards Witch Cannon Cart
Barbarian Barrel
Fire Spirit Goblin Barrel Guards Witch Cannon Cart
The Log
Fire Spirit Goblin Barrel Guards Witch Cannon Cart
Earthquake
Goblin Barrel Guards Witch
Arrows
Fire Spirit Minions Goblin Barrel Guards Witch
Royal Delivery
Fire Spirit Minions Goblin Barrel Guards Witch Cannon Cart P.E.K.K.A Miner
Fireball
Minions Goblin Barrel Witch Cannon Cart
Poison
Minions Guards Witch
Lightning
Witch Cannon Cart
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Barrel Guards Miner Witch Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Goblin Barrel Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Goblin Barrel Cannon Cart
Minions
Miner Cannon Cart P.E.K.K.A
Goblin Barrel
Fire Spirit Guards Cannon Cart P.E.K.K.A Miner
Guards
Miner Goblin Barrel
Witch
Cannon Cart P.E.K.K.A Miner
Cannon Cart
Fire Spirit Minions Goblin Barrel Witch Miner
P.E.K.K.A
Fire Spirit Minions Goblin Barrel Witch
Miner
Fire Spirit Minions Guards Goblin Barrel Witch Cannon Cart

Defense Synergies 0 6

Fire Spirit
P.E.K.K.A
Minions
Cannon Cart P.E.K.K.A
Goblin Barrel
Guards
Witch Cannon Cart
Witch
Guards Cannon Cart
Cannon Cart
Minions Guards Witch
P.E.K.K.A
Fire Spirit Minions
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions
P.E.K.K.A Minions Witch Cannon Cart
Witch P.E.K.K.A Fire Spirit Minions Cannon Cart
Witch P.E.K.K.A Minions Guards Cannon Cart
P.E.K.K.A
Fire Spirit Minions Guards Cannon Cart
Minions Fire Spirit Witch
Cannon Cart P.E.K.K.A
Witch P.E.K.K.A Minions
Guards Fire Spirit Cannon Cart Miner
Minions Guards Witch Cannon Cart
Minions Witch
P.E.K.K.A Fire Spirit Minions Guards Witch Cannon Cart
Fire Spirit Minions Guards Witch Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart
P.E.K.K.A
Minions Witch Cannon Cart P.E.K.K.A
Fire Spirit Minions Guards Witch Cannon Cart
Witch Fire Spirit Minions Guards Cannon Cart
P.E.K.K.A Cannon Cart
Fire Spirit Minions Guards Witch Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Cannon Cart P.E.K.K.A
Cannon Cart Miner
Guards P.E.K.K.A Minions Witch Cannon Cart
Guards P.E.K.K.A Cannon Cart
P.E.K.K.A Guards Witch Cannon Cart
Fire Spirit Minions Witch
Guards P.E.K.K.A Minions Witch Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Minions Witch Cannon Cart
Witch P.E.K.K.A Guards
P.E.K.K.A Minions Guards Witch Cannon Cart
P.E.K.K.A Guards
Cannon Cart P.E.K.K.A Guards Witch
Witch Cannon Cart
Guards Witch Minions Cannon Cart P.E.K.K.A
Minions Witch Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Miner
Cannon Cart Miner
Cannon Cart Guards
Fire Spirit
Fire Spirit Minions Witch
Fire Spirit Witch
Fire Spirit
Miner
Fire Spirit Minions Guards
Miner Cannon Cart
Fire Spirit
Fire Spirit Cannon Cart Miner
Minions Cannon Cart
Cannon Cart
Witch Cannon Cart
Cannon Cart
Minions
Fire Spirit
Fire Spirit Witch Miner
Minions
Cannon Cart
Fire Spirit Witch
Witch
Miner Witch
Witch Miner
Miner
Fire Spirit Witch
Minions Guards Witch
Miner
P.E.K.K.A
Fire Spirit Minions Guards Witch Cannon Cart
Fire Spirit Witch
Miner Cannon Cart
Cannon Cart P.E.K.K.A
Minions Guards Witch
Witch
Witch Cannon Cart Miner

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