My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Royal Hogs Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Miner
Giant Snowball
Fire Spirit Royal Hogs Baby Dragon Miner Princess
Zap
Fire Spirit Royal Hogs Princess
Barbarian Barrel
Fire Spirit Valkyrie Wizard Royal Hogs Princess
The Log
Fire Spirit Royal Hogs Princess
Earthquake
Royal Hogs
Arrows
Fire Spirit Royal Hogs Princess
Royal Delivery
Fire Spirit Valkyrie Wizard Royal Hogs Baby Dragon Miner Princess
Fireball
Wizard Royal Hogs Baby Dragon Princess
Poison
Wizard Royal Hogs Princess
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Baby Dragon Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Miner Princess Valkyrie Baby Dragon Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Miner Princess

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner Royal Hogs Baby Dragon
Valkyrie
Fire Spirit Wizard Royal Hogs Baby Dragon
Wizard
Valkyrie Royal Hogs Miner
Royal Hogs
Fire Spirit Valkyrie Wizard The Log Princess
Baby Dragon
Fire Spirit Valkyrie Miner
The Log
Royal Hogs Miner Princess
Miner
Fire Spirit Wizard Baby Dragon The Log
Princess
Royal Hogs The Log

Defense Synergies 0 10

Fire Spirit
Valkyrie The Log
Valkyrie
Fire Spirit Wizard Baby Dragon The Log Princess
Wizard
Valkyrie The Log
Royal Hogs
Baby Dragon
Valkyrie The Log
The Log
Fire Spirit Valkyrie Wizard Baby Dragon Miner Princess
Miner
The Log
Princess
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Valkyrie The Log
Fire Spirit Valkyrie
Valkyrie
Valkyrie The Log Princess
The Log Fire Spirit Valkyrie Baby Dragon
Fire Spirit Wizard Baby Dragon Princess
Valkyrie Baby Dragon The Log
Princess
Fire Spirit Valkyrie Miner
Valkyrie Wizard Baby Dragon The Log Princess
Wizard Baby Dragon Princess
Fire Spirit Valkyrie Wizard The Log
Fire Spirit Valkyrie Wizard Baby Dragon The Log Princess
The Log
Wizard Valkyrie
Fire Spirit Valkyrie Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Fire Spirit Princess
Valkyrie Wizard Fire Spirit Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Valkyrie Wizard Baby Dragon The Log Miner
Valkyrie The Log
Valkyrie The Log
Valkyrie
Fire Spirit Wizard Baby Dragon Princess
Valkyrie
Valkyrie
Valkyrie Baby Dragon The Log
Valkyrie
Valkyrie The Log
Valkyrie Wizard
Wizard Valkyrie Baby Dragon Princess
Valkyrie Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon The Log
Baby Dragon The Log Miner Princess
Baby Dragon The Log Miner
Valkyrie The Log
Wizard Fire Spirit Valkyrie Baby Dragon The Log
Wizard Fire Spirit Baby Dragon Princess
Fire Spirit Wizard Baby Dragon The Log Princess
The Log Fire Spirit Wizard Baby Dragon Princess
The Log Miner Wizard
Fire Spirit
Miner Valkyrie Wizard The Log Princess
Fire Spirit Wizard Baby Dragon Princess
Fire Spirit Baby Dragon The Log Miner Princess
Baby Dragon Princess
Princess Baby Dragon The Log
Wizard Baby Dragon The Log Princess
Wizard Baby Dragon The Log Princess
Fire Spirit Wizard Baby Dragon The Log Princess
Fire Spirit Valkyrie Wizard Baby Dragon The Log Miner Princess
Baby Dragon The Log
Wizard Princess
The Log
Baby Dragon The Log
The Log Fire Spirit Valkyrie Wizard Baby Dragon Princess
The Log Miner Wizard Baby Dragon Princess
Wizard Baby Dragon The Log Miner Princess
Miner Baby Dragon The Log
Fire Spirit Wizard Baby Dragon Princess
Wizard
Wizard The Log Miner
Princess
Wizard The Log Princess
Fire Spirit Princess
Fire Spirit Wizard Baby Dragon Princess
The Log
Miner Valkyrie Wizard Baby Dragon Princess
The Log Wizard Baby Dragon Princess
Baby Dragon The Log Princess
Princess
Baby Dragon The Log Miner Princess

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