My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Minions Goblin Gang
Zap
Fire Spirit Minions Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Inferno Tower Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Inferno Tower
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Elite Barbarians Wizard
Fireball
Minions Goblin Gang Elite Barbarians Inferno Tower Wizard
Poison
Minions Goblin Gang Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Gang Fireball Inferno Tower Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Goblin Gang Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Minions
Mega Knight Elite Barbarians
Goblin Gang
Elite Barbarians
Fire Spirit Minions Fireball Wizard Mega Knight
Fireball
Elite Barbarians Mega Knight
Inferno Tower
Wizard
Elite Barbarians Mega Knight
Mega Knight
Minions Elite Barbarians Fireball Wizard

Defense Synergies 1 9

Fire Spirit
Inferno Tower
Minions
Inferno Tower Mega Knight
Goblin Gang
Inferno Tower
Elite Barbarians
Wizard Mega Knight
Fireball
Inferno Tower Mega Knight
Inferno Tower
Goblin Gang Fire Spirit Minions Fireball Mega Knight
Wizard
Elite Barbarians Mega Knight
Mega Knight
Minions Elite Barbarians Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower Wizard
Elite Barbarians Inferno Tower Minions Goblin Gang Mega Knight
Goblin Gang Inferno Tower Mega Knight Fire Spirit Minions Elite Barbarians
Elite Barbarians Inferno Tower Minions Goblin Gang Mega Knight
Elite Barbarians Fireball Mega Knight
Goblin Gang Fireball Fire Spirit Minions Mega Knight
Minions Inferno Tower Fire Spirit Goblin Gang Fireball Wizard
Fireball Inferno Tower Mega Knight
Inferno Tower Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Inferno Tower Mega Knight
Minions Goblin Gang Fireball Wizard Mega Knight
Minions Inferno Tower Goblin Gang Fireball Wizard
Inferno Tower Mega Knight Fire Spirit Minions Goblin Gang Elite Barbarians Fireball Wizard
Fire Spirit Fireball Wizard Mega Knight Minions Goblin Gang
Elite Barbarians Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Elite Barbarians Fireball Mega Knight
Wizard Mega Knight Minions Goblin Gang Elite Barbarians Fireball Inferno Tower
Fire Spirit Fireball Mega Knight Minions Goblin Gang Elite Barbarians Wizard
Wizard Fire Spirit Minions Fireball Mega Knight
Elite Barbarians Inferno Tower
Goblin Gang Wizard Mega Knight Fire Spirit Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Fireball Inferno Tower
Fireball Goblin Gang Elite Barbarians Wizard Mega Knight
Goblin Gang Mega Knight Minions Elite Barbarians Inferno Tower
Goblin Gang Mega Knight Elite Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Mega Knight
Fire Spirit Fireball Wizard Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Fireball Inferno Tower
Inferno Tower Mega Knight Elite Barbarians
Mega Knight Minions Elite Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Minions Elite Barbarians Inferno Tower
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball Mega Knight
Goblin Gang Elite Barbarians Inferno Tower Minions Fireball
Minions Mega Knight Elite Barbarians Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Fire Spirit Mega Knight
Fireball Wizard Fire Spirit Minions
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Minions Goblin Gang Elite Barbarians Fireball
Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Fireball
Minions Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Minions
Fire Spirit Fireball Wizard Mega Knight
Fire Spirit Fireball Wizard Mega Knight
Minions Fireball Mega Knight
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Elite Barbarians Fire Spirit Fireball Wizard
Minions Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fire Spirit Minions Goblin Gang Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Goblin Gang Wizard Mega Knight
Fireball Wizard
Fireball
Elite Barbarians Mega Knight
Minions Goblin Gang Elite Barbarians Fireball
Fireball
Fireball Mega Knight

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