My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Furnace Golem Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit
Giant Snowball
Fire Spirit Spear Goblins Furnace
Zap
Fire Spirit Spear Goblins Furnace Bandit
Barbarian Barrel
Fire Spirit Spear Goblins Furnace Bandit Magic Archer
The Log
Fire Spirit Spear Goblins Furnace Bandit
Earthquake
Spear Goblins Furnace
Arrows
Fire Spirit Spear Goblins Furnace
Royal Delivery
Fire Spirit Spear Goblins Bandit Magic Archer
Fireball
Furnace Bandit Magic Archer
Poison
Spear Goblins Furnace Magic Archer
Lightning
Furnace Bandit Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Bandit Furnace Freeze Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Bandit

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Furnace Golem Bandit
Spear Goblins
Zap Furnace Golem Bandit
Zap
Fire Spirit Spear Goblins Furnace Freeze Golem Bandit Magic Archer
Furnace
Fire Spirit Spear Goblins Zap Golem Bandit
Freeze
Zap
Golem
Fire Spirit Spear Goblins Zap Furnace Bandit Magic Archer
Bandit
Fire Spirit Spear Goblins Zap Furnace Golem Magic Archer
Magic Archer
Zap Golem Bandit

Defense Synergies 0 10

Fire Spirit
Spear Goblins Zap
Spear Goblins
Fire Spirit Zap Bandit
Zap
Fire Spirit Spear Goblins Furnace Bandit Magic Archer
Furnace
Zap Bandit Magic Archer
Freeze
Golem
Bandit
Spear Goblins Zap Furnace Magic Archer
Magic Archer
Zap Furnace Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Magic Archer
Zap Furnace Bandit
Furnace Fire Spirit Freeze Bandit
Furnace Bandit
Freeze Fire Spirit Spear Goblins Zap Furnace Bandit Magic Archer
Furnace Fire Spirit Spear Goblins Zap Freeze Magic Archer
Zap Bandit Magic Archer
Furnace
Fire Spirit Spear Goblins Bandit
Spear Goblins Zap Furnace Freeze Bandit Magic Archer
Spear Goblins Zap Furnace Magic Archer
Furnace Fire Spirit Zap Freeze Bandit
Fire Spirit Zap Furnace Freeze Magic Archer
Furnace Bandit
Zap Furnace Freeze Bandit
Furnace
Fire Spirit Spear Goblins Zap Furnace Bandit Magic Archer
Zap Furnace Freeze Fire Spirit Spear Goblins Bandit Magic Archer
Fire Spirit Spear Goblins Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Furnace Bandit
Bandit Zap Magic Archer
Bandit Spear Goblins Zap Furnace
Zap Bandit
Bandit
Fire Spirit Furnace Zap Freeze Magic Archer
Spear Goblins Furnace Bandit
Zap Freeze Spear Goblins Bandit Magic Archer
Zap
Bandit
Furnace Magic Archer
Spear Goblins Zap Furnace Freeze Magic Archer
Zap Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze Bandit
Zap Bandit Magic Archer
Bandit Magic Archer
Freeze
Fire Spirit Zap Furnace Magic Archer
Fire Spirit Spear Goblins Zap Furnace Freeze Magic Archer
Fire Spirit Furnace Magic Archer
Fire Spirit Zap Freeze Magic Archer
Zap Bandit
Fire Spirit
Zap Bandit Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Bandit Magic Archer
Freeze Bandit Magic Archer
Zap Furnace Magic Archer
Spear Goblins Zap Furnace Bandit Magic Archer
Magic Archer Furnace Bandit
Freeze
Fire Spirit Zap Bandit Magic Archer
Fire Spirit Zap Magic Archer
Magic Archer
Zap
Zap Freeze Fire Spirit Furnace Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Fire Spirit Zap Furnace Magic Archer
Zap Freeze
Zap Bandit Magic Archer
Zap Freeze Magic Archer
Magic Archer
Zap Fire Spirit Spear Goblins Freeze Bandit Magic Archer
Fire Spirit Zap Magic Archer
Freeze
Magic Archer
Zap Magic Archer
Zap
Zap Freeze Magic Archer
Zap Magic Archer
Zap Freeze Bandit Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: