My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Mega Minion Musketeer Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Musketeer Witch
The Log
Fire Spirit Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Musketeer Witch
Fireball
Mega Minion Musketeer Witch
Poison
Mega Minion Musketeer Witch
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mega Minion Mini P.E.K.K.A Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Mega Minion

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Mini P.E.K.K.A Giant
Zap
Mega Minion Giant Fire Spirit Mini P.E.K.K.A Musketeer Witch The Log
Mega Minion
Zap Giant Fire Spirit
Mini P.E.K.K.A
Giant Fire Spirit Zap Musketeer The Log
Musketeer
Giant Zap Mini P.E.K.K.A The Log
Giant
Zap Mega Minion Mini P.E.K.K.A Musketeer Fire Spirit Witch The Log
Witch
Zap Giant
The Log
Zap Mini P.E.K.K.A Musketeer Giant

Defense Synergies 4 12

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Mega Minion Mini P.E.K.K.A Fire Spirit Musketeer Witch The Log
Mega Minion
Zap Musketeer Witch The Log
Mini P.E.K.K.A
Zap The Log Fire Spirit Musketeer Witch
Musketeer
The Log Zap Mega Minion Mini P.E.K.K.A
Giant
Witch
Zap Mega Minion Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Musketeer Fire Spirit Zap Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer The Log
Mini P.E.K.K.A Zap Mega Minion Musketeer Witch The Log
Mini P.E.K.K.A Witch Fire Spirit Mega Minion Musketeer
Mini P.E.K.K.A Witch Mega Minion Musketeer
Mini P.E.K.K.A The Log
The Log Fire Spirit Zap Mega Minion Musketeer
Mega Minion Musketeer Fire Spirit Zap Witch
Zap Musketeer The Log
Mini P.E.K.K.A Witch Musketeer
Fire Spirit Mini P.E.K.K.A Musketeer
Witch Zap Mega Minion Musketeer The Log
Mega Minion Musketeer Zap Witch
Mini P.E.K.K.A Fire Spirit Zap Musketeer Witch The Log
Fire Spirit Zap Mega Minion Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Musketeer Witch
Fire Spirit Zap Mega Minion Musketeer Witch The Log
Zap Witch The Log Fire Spirit Mega Minion Musketeer
Mini P.E.K.K.A Musketeer
Fire Spirit Mini P.E.K.K.A Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch
Zap Mega Minion Mini P.E.K.K.A Musketeer The Log
Zap Mini P.E.K.K.A Musketeer Witch The Log
Mini P.E.K.K.A Zap Musketeer The Log
Mini P.E.K.K.A Musketeer Witch
Fire Spirit Zap Musketeer Witch
Mini P.E.K.K.A Mega Minion Musketeer Witch
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Witch The Log
Witch Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer Witch
Zap The Log
Mini P.E.K.K.A Witch
Musketeer Witch
Witch Zap Mega Minion Mini P.E.K.K.A Musketeer The Log
Zap Mega Minion Mini P.E.K.K.A Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Fire Spirit Zap The Log
Fire Spirit Zap Mega Minion Musketeer Witch
Fire Spirit Musketeer Witch The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Witch The Log
Musketeer The Log
Mini P.E.K.K.A
Fire Spirit Zap Mega Minion Mini P.E.K.K.A Musketeer The Log
Fire Spirit Zap Witch The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit Witch
Mega Minion Witch
The Log Zap Musketeer Witch
Zap Musketeer Witch The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer Witch
Zap Mega Minion Musketeer Witch
Mega Minion Mini P.E.K.K.A
Zap Musketeer The Log
Zap
The Log
Zap Fire Spirit Musketeer Witch
Fire Spirit Zap Mega Minion Musketeer Witch
The Log
Mega Minion Mini P.E.K.K.A Musketeer
The Log Zap Musketeer
Zap
Mega Minion Musketeer
Zap Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log

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