My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Fisherman Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Fire Spirit Witch Balloon Fisherman Lumberjack
Zap
Fire Spirit Witch Balloon Fisherman
Barbarian Barrel
Fire Spirit Witch Electro Wizard Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Witch Fisherman Lumberjack
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Witch Balloon Fisherman Electro Wizard Lumberjack
Fireball
Witch Balloon Fisherman Electro Wizard Lumberjack
Poison
Witch Balloon Fisherman Electro Wizard
Lightning
Mini P.E.K.K.A Witch Balloon Fisherman Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Fisherman Mini P.E.K.K.A Electro Wizard Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Fisherman Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Balloon Fisherman Lumberjack
Mini P.E.K.K.A
Fire Spirit The Log Electro Wizard Lumberjack
Witch
Lumberjack
Balloon
Lumberjack Fire Spirit The Log Fisherman Electro Wizard
The Log
Mini P.E.K.K.A Balloon Fisherman Lumberjack
Fisherman
Fire Spirit Balloon The Log
Electro Wizard
Mini P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Mini P.E.K.K.A Witch The Log Electro Wizard

Defense Synergies 2 13

Fire Spirit
Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Fire Spirit Witch Fisherman
Witch
Mini P.E.K.K.A The Log Fisherman Electro Wizard Lumberjack
Balloon
The Log
Mini P.E.K.K.A Fire Spirit Witch Fisherman Electro Wizard Lumberjack
Fisherman
Mini P.E.K.K.A Witch The Log
Electro Wizard
Mini P.E.K.K.A Fire Spirit Witch The Log Lumberjack
Lumberjack
Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A Lumberjack Witch The Log Fisherman Electro Wizard
Mini P.E.K.K.A Witch Fisherman Lumberjack Fire Spirit Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Fisherman Electro Wizard
Mini P.E.K.K.A The Log Lumberjack
The Log Fire Spirit Electro Wizard Lumberjack
Electro Wizard Fire Spirit Witch
The Log Electro Wizard
Mini P.E.K.K.A Witch Fisherman Lumberjack
Fire Spirit Mini P.E.K.K.A Fisherman Electro Wizard Lumberjack
Witch Electro Wizard The Log Fisherman Lumberjack
Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Fire Spirit Witch The Log Electro Wizard
Fire Spirit Mini P.E.K.K.A Witch The Log Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A The Log Fisherman Electro Wizard Lumberjack
Mini P.E.K.K.A Witch Fisherman Electro Wizard Lumberjack
Fire Spirit Witch The Log Fisherman Electro Wizard Lumberjack
Witch The Log Fire Spirit Fisherman Electro Wizard Lumberjack
Mini P.E.K.K.A Fisherman Electro Wizard Lumberjack
Fire Spirit Mini P.E.K.K.A Witch The Log Fisherman Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch Fisherman Electro Wizard
Electro Wizard Mini P.E.K.K.A The Log Fisherman Lumberjack
Lumberjack Mini P.E.K.K.A Witch The Log Fisherman Electro Wizard
Mini P.E.K.K.A Lumberjack The Log Fisherman Electro Wizard
Mini P.E.K.K.A Witch Fisherman Lumberjack
Fire Spirit Witch Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Fisherman Lumberjack
Electro Wizard Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Witch Lumberjack
The Log Electro Wizard
Mini P.E.K.K.A Witch Lumberjack
Witch
Witch Electro Wizard Mini P.E.K.K.A The Log Fisherman Lumberjack
Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman Electro Wizard
The Log
The Log
Fire Spirit The Log
Fire Spirit Witch
Fire Spirit Witch The Log
The Log Fire Spirit
The Log Fisherman
Fire Spirit Mini P.E.K.K.A Fisherman Electro Wizard Lumberjack
The Log Fisherman Electro Wizard
Fire Spirit
Fire Spirit The Log Fisherman
Fisherman
The Log Fisherman
Witch The Log
The Log
Mini P.E.K.K.A Fisherman
Fire Spirit Mini P.E.K.K.A The Log Fisherman Electro Wizard
Fire Spirit Witch The Log
The Log
The Log Fisherman
The Log
The Log Fire Spirit Witch
Witch Fisherman
The Log Witch Fisherman Electro Wizard
Witch The Log Fisherman
The Log Fisherman
Fire Spirit Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
The Log
Electro Wizard
The Log
Electro Wizard Fire Spirit Witch
Fire Spirit Witch Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard Lumberjack
The Log
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: