My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit Sparky
Barbarian Barrel
Fire Spirit Musketeer Wizard Royal Ghost Sparky
The Log
Fire Spirit Mini P.E.K.K.A Musketeer Sparky
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Musketeer Wizard Royal Ghost Sparky
Fireball
Musketeer Wizard Sparky
Poison
Musketeer Wizard Sparky
Lightning
Mini P.E.K.K.A Musketeer Wizard Sparky
Rocket
Musketeer Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Rage Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Royal Ghost Mini P.E.K.K.A Musketeer Wizard Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Royal Ghost Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Fire Spirit Musketeer Wizard Rage
Musketeer
Mini P.E.K.K.A Royal Ghost
Wizard
Mini P.E.K.K.A Rage Royal Ghost Sparky
Rocket
Rage
Sparky Mini P.E.K.K.A Wizard
Royal Ghost
Musketeer Wizard
Sparky
Mini P.E.K.K.A Rage Fire Spirit Wizard

Defense Synergies 0 7

Fire Spirit
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Fire Spirit Musketeer Wizard Royal Ghost
Musketeer
Mini P.E.K.K.A Royal Ghost
Wizard
Mini P.E.K.K.A Royal Ghost
Rocket
Rage
Royal Ghost
Mini P.E.K.K.A Musketeer Wizard
Sparky
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Wizard Sparky
Mini P.E.K.K.A Sparky Musketeer
Mini P.E.K.K.A Rocket Sparky Fire Spirit Musketeer
Mini P.E.K.K.A Sparky Musketeer
Mini P.E.K.K.A Rocket Sparky
Fire Spirit Musketeer Royal Ghost
Musketeer Rocket Fire Spirit Wizard
Rocket Musketeer Sparky
Mini P.E.K.K.A Sparky Musketeer
Fire Spirit Mini P.E.K.K.A Musketeer Royal Ghost Sparky
Musketeer Wizard Royal Ghost
Musketeer Wizard
Mini P.E.K.K.A Sparky Fire Spirit Musketeer Wizard Rocket
Fire Spirit Wizard Rocket Sparky Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Sparky
Rocket Mini P.E.K.K.A Sparky
Wizard Sparky Mini P.E.K.K.A Musketeer
Fire Spirit Musketeer Wizard Royal Ghost
Wizard Fire Spirit Musketeer Royal Ghost
Mini P.E.K.K.A Sparky Musketeer
Wizard Royal Ghost Fire Spirit Mini P.E.K.K.A Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Ghost Sparky
Mini P.E.K.K.A Musketeer Wizard Rocket Royal Ghost
Mini P.E.K.K.A Musketeer Rocket Sparky
Mini P.E.K.K.A Rocket Musketeer Sparky
Mini P.E.K.K.A Musketeer Sparky
Fire Spirit Wizard Rocket Musketeer
Mini P.E.K.K.A Rocket Sparky Musketeer
Mini P.E.K.K.A Sparky
Rocket Mini P.E.K.K.A Sparky
Musketeer Sparky
Mini P.E.K.K.A Musketeer Sparky
Rocket
Mini P.E.K.K.A Rocket Wizard Sparky
Wizard Musketeer Sparky
Sparky Mini P.E.K.K.A Musketeer Rocket
Mini P.E.K.K.A Musketeer Wizard Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Royal Ghost Sparky
Musketeer Royal Ghost
Rocket Sparky
Musketeer Rocket Sparky
Wizard Rocket Fire Spirit Sparky
Wizard Fire Spirit Musketeer Rocket
Fire Spirit Musketeer Wizard Sparky
Fire Spirit Wizard
Wizard
Rocket Fire Spirit Mini P.E.K.K.A Musketeer Sparky
Rocket Musketeer Wizard Sparky
Fire Spirit Musketeer Wizard Rocket
Rocket Fire Spirit Musketeer Sparky
Musketeer Rocket
Musketeer Sparky
Rocket Musketeer Wizard Sparky
Musketeer Wizard Rocket Sparky
Rocket Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Fire Spirit Mini P.E.K.K.A Musketeer Wizard Sparky
Rocket Fire Spirit Wizard
Rocket Musketeer Sparky
Rocket Wizard
Rocket Musketeer Sparky
Rocket Musketeer
Fire Spirit Wizard Sparky
Musketeer Wizard Royal Ghost Sparky
Musketeer Wizard Sparky
Rocket Musketeer Sparky
Fire Spirit Musketeer Wizard Sparky
Rocket Musketeer Wizard
Mini P.E.K.K.A Sparky
Musketeer Wizard Rocket Sparky
Rocket Sparky
Sparky
Rocket Wizard Sparky
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Musketeer Wizard
Mini P.E.K.K.A Musketeer Wizard Rocket Sparky
Musketeer Wizard
Rocket Sparky
Musketeer Sparky
Musketeer Rocket Sparky
Musketeer Rocket
Musketeer Rocket Royal Ghost Sparky

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