My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Baby Dragon
Zap
Fire Spirit Skeleton Army Bandit
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Bandit
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Baby Dragon Bandit
Fireball
Hog Rider Wizard Skeleton Army Baby Dragon Bandit
Poison
Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Bandit Mini P.E.K.K.A Hog Rider Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mini P.E.K.K.A Baby Dragon Bandit
Mini P.E.K.K.A
Fire Spirit Hog Rider Wizard Baby Dragon Mega Knight
Hog Rider
Fire Spirit Mini P.E.K.K.A Wizard Baby Dragon Bandit Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Bandit Mega Knight
Skeleton Army
Baby Dragon
Fire Spirit Mini P.E.K.K.A Hog Rider Bandit Mega Knight
Bandit
Fire Spirit Hog Rider Wizard Baby Dragon Mega Knight
Mega Knight
Mini P.E.K.K.A Hog Rider Wizard Baby Dragon Bandit

Defense Synergies 0 11

Fire Spirit
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Wizard Skeleton Army Baby Dragon
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Skeleton Army
Mini P.E.K.K.A Wizard Bandit
Baby Dragon
Mini P.E.K.K.A Bandit Mega Knight
Bandit
Wizard Skeleton Army Baby Dragon Mega Knight
Mega Knight
Wizard Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Fire Spirit Bandit
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Fire Spirit Baby Dragon Bandit Mega Knight
Fire Spirit Wizard Baby Dragon
Baby Dragon Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Mini P.E.K.K.A Bandit Mega Knight
Skeleton Army Wizard Baby Dragon Bandit Mega Knight
Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Mega Knight Fire Spirit Wizard Bandit
Fire Spirit Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Skeleton Army
Fire Spirit Mega Knight Wizard Skeleton Army Baby Dragon Bandit
Wizard Baby Dragon Fire Spirit Bandit Mega Knight
Mini P.E.K.K.A
Wizard Skeleton Army Mega Knight Fire Spirit Mini P.E.K.K.A Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Bandit Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Skeleton Army Bandit Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Fire Spirit Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Bandit
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Mini P.E.K.K.A Skeleton Army Baby Dragon Bandit
Skeleton Army
Mega Knight Mini P.E.K.K.A
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard Bandit
Wizard Skeleton Army Baby Dragon Mega Knight
Skeleton Army Mini P.E.K.K.A Baby Dragon
Mega Knight Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Wizard Fire Spirit Baby Dragon Mega Knight
Wizard Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon
Wizard Bandit
Fire Spirit Mini P.E.K.K.A
Wizard Bandit
Fire Spirit Wizard Baby Dragon
Fire Spirit Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit Mega Knight
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard Baby Dragon Bandit Mega Knight
Fire Spirit Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Fire Spirit Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit Mega Knight
Baby Dragon Bandit
Fire Spirit Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Wizard Bandit Mega Knight
Mega Knight
Wizard
Fire Spirit Skeleton Army Bandit
Fire Spirit Wizard Baby Dragon
Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Baby Dragon
Baby Dragon Bandit Mega Knight

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