My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Skeleton Army Executioner Royal Ghost Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Mini P.E.K.K.A Hog Rider Skeleton Army Executioner Royal Ghost Electro Wizard
Fireball
Hog Rider Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Skeleton Army Executioner Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Royal Ghost Mini P.E.K.K.A Hog Rider Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Royal Ghost Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Hog Rider Electro Wizard Mega Knight
Hog Rider
Fire Spirit Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Skeleton Army
Executioner
Hog Rider Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Hog Rider Royal Ghost Mega Knight
Mega Knight
Mini P.E.K.K.A Hog Rider Executioner Royal Ghost Electro Wizard

Defense Synergies 1 11

Fire Spirit
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fire Spirit Skeleton Army Executioner Royal Ghost
Hog Rider
Skeleton Army
Mini P.E.K.K.A Executioner Electro Wizard
Executioner
Mini P.E.K.K.A Skeleton Army Mega Knight
Royal Ghost
Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Fire Spirit Skeleton Army Royal Ghost Mega Knight
Mega Knight
Executioner Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Mini P.E.K.K.A Skeleton Army Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Fire Spirit Executioner Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Fire Spirit Executioner Royal Ghost Electro Wizard Mega Knight
Electro Wizard Fire Spirit Executioner
Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Mini P.E.K.K.A Royal Ghost Electro Wizard Mega Knight
Skeleton Army Executioner Electro Wizard Royal Ghost Mega Knight
Executioner Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Fire Spirit Electro Wizard
Fire Spirit Skeleton Army Executioner Mega Knight Mini P.E.K.K.A Royal Ghost Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Skeleton Army Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army Executioner Electro Wizard
Fire Spirit Mega Knight Skeleton Army Executioner Royal Ghost Electro Wizard
Executioner Fire Spirit Royal Ghost Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Skeleton Army Royal Ghost Mega Knight Fire Spirit Mini P.E.K.K.A Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Royal Ghost Electro Wizard
Electro Wizard Mini P.E.K.K.A Executioner Royal Ghost Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Executioner Mega Knight
Fire Spirit Executioner Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army
Electro Wizard Mega Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Executioner
Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Mini P.E.K.K.A Executioner
Executioner Mega Knight Mini P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Executioner Royal Ghost Electro Wizard
Executioner Fire Spirit Mega Knight
Executioner Fire Spirit
Fire Spirit Executioner
Fire Spirit Executioner
Fire Spirit Mini P.E.K.K.A Electro Wizard
Electro Wizard
Fire Spirit Executioner
Fire Spirit Executioner
Executioner
Executioner Mega Knight
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Fire Spirit Mega Knight
Mega Knight
Fire Spirit Executioner Mega Knight
Executioner Royal Ghost Electro Wizard
Mega Knight
Fire Spirit Executioner Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Executioner Electro Wizard
Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Executioner
Executioner Mega Knight
Electro Wizard
Executioner Electro Wizard
Executioner Royal Ghost Electro Wizard Mega Knight

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