My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Sparky
Giant Snowball
Fire Spirit Minions Mega Minion
Zap
Fire Spirit Minions Inferno Tower Sparky
Barbarian Barrel
Fire Spirit Inferno Tower Sparky
The Log
Fire Spirit Mini P.E.K.K.A Sparky
Earthquake
Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Mega Minion Mini P.E.K.K.A Sparky
Fireball
Minions Mega Minion Inferno Tower Sparky
Poison
Minions Mega Minion Inferno Tower Sparky
Lightning
Mega Minion Mini P.E.K.K.A Inferno Tower Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A Inferno Tower Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Mega Minion Mini P.E.K.K.A Giant Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Mega Minion

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Mini P.E.K.K.A Giant Sparky
Zap
Mega Minion Giant Sparky Fire Spirit Minions Mini P.E.K.K.A
Minions
Giant Zap Mini P.E.K.K.A Sparky
Mega Minion
Zap Giant Fire Spirit Sparky
Mini P.E.K.K.A
Giant Sparky Fire Spirit Zap Minions
Giant
Zap Minions Mega Minion Mini P.E.K.K.A Sparky Fire Spirit
Inferno Tower
Sparky
Zap Mini P.E.K.K.A Giant Fire Spirit Minions Mega Minion

Defense Synergies 2 10

Fire Spirit
Zap Mini P.E.K.K.A Inferno Tower Sparky
Zap
Mega Minion Mini P.E.K.K.A Fire Spirit Minions Inferno Tower Sparky
Minions
Zap Inferno Tower
Mega Minion
Zap Inferno Tower Sparky
Mini P.E.K.K.A
Zap Fire Spirit
Giant
Inferno Tower
Fire Spirit Zap Minions Mega Minion
Sparky
Fire Spirit Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Inferno Tower Sparky
Mini P.E.K.K.A Inferno Tower Sparky Zap Minions Mega Minion
Mini P.E.K.K.A Inferno Tower Sparky Fire Spirit Minions Mega Minion
Mini P.E.K.K.A Inferno Tower Sparky Minions Mega Minion
Mini P.E.K.K.A Sparky
Fire Spirit Zap Minions Mega Minion
Minions Mega Minion Inferno Tower Fire Spirit Zap
Zap Inferno Tower Sparky
Mini P.E.K.K.A Inferno Tower Sparky Minions
Fire Spirit Mini P.E.K.K.A Inferno Tower Sparky
Minions Zap Mega Minion
Minions Mega Minion Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower Sparky Fire Spirit Zap Minions
Fire Spirit Sparky Zap Minions Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Sparky
Inferno Tower Zap Mini P.E.K.K.A Sparky
Sparky Minions Mini P.E.K.K.A Inferno Tower
Fire Spirit Zap Minions Mega Minion
Zap Fire Spirit Minions Mega Minion
Mini P.E.K.K.A Sparky Inferno Tower
Fire Spirit Minions Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower Sparky
Zap Mega Minion Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Inferno Tower Sparky
Mini P.E.K.K.A Zap Inferno Tower Sparky
Inferno Tower Mini P.E.K.K.A Sparky
Fire Spirit Zap Minions
Mini P.E.K.K.A Sparky Minions Mega Minion Inferno Tower
Mini P.E.K.K.A Inferno Tower Sparky
Zap Minions Mega Minion Mini P.E.K.K.A Inferno Tower Sparky
Inferno Tower Mega Minion Sparky
Minions Mega Minion Mini P.E.K.K.A Inferno Tower Sparky
Zap
Mini P.E.K.K.A Inferno Tower Sparky
Sparky
Inferno Tower Sparky Zap Minions Mega Minion Mini P.E.K.K.A
Minions Zap Mega Minion Mini P.E.K.K.A Inferno Tower Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap Minions Mega Minion
Fire Spirit Sparky
Fire Spirit Zap
Zap
Fire Spirit Minions Mini P.E.K.K.A Sparky
Zap Sparky
Fire Spirit Zap
Fire Spirit Sparky
Minions
Zap Sparky
Zap Sparky
Sparky
Sparky
Minions Mini P.E.K.K.A Sparky
Fire Spirit Zap Mega Minion Mini P.E.K.K.A Sparky
Fire Spirit Zap
Minions Sparky
Sparky
Zap
Zap Fire Spirit Sparky
Mega Minion
Zap Sparky
Zap Sparky
Zap Sparky
Fire Spirit Zap Sparky
Zap Minions Mega Minion
Mega Minion Mini P.E.K.K.A Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Fire Spirit Minions
Fire Spirit Zap Mega Minion
Mega Minion Mini P.E.K.K.A Sparky
Zap
Zap Sparky
Mega Minion Sparky
Zap Minions Sparky
Zap
Zap Sparky

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