My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Fire Spirit Mega Minion Witch Night Witch
Zap
Fire Spirit Witch Night Witch
Barbarian Barrel
Fire Spirit Valkyrie Witch Night Witch
The Log
Fire Spirit Witch
Earthquake
Witch
Arrows
Fire Spirit Witch Night Witch
Royal Delivery
Fire Spirit Mega Minion Valkyrie Witch Night Witch
Fireball
Mega Minion Witch Night Witch
Poison
Mega Minion Witch Night Witch
Lightning
Mega Minion Valkyrie Witch Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Valkyrie Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Fireball Valkyrie Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Mega Minion Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mega Minion Giant
Mega Minion
Giant Fire Spirit Fireball Valkyrie
Fireball
Mega Minion Giant The Log
Valkyrie
Fire Spirit Mega Minion Giant Witch
Giant
Mega Minion Night Witch Fire Spirit Fireball Valkyrie Witch The Log
Witch
Valkyrie Giant
The Log
Fireball Giant
Night Witch
Giant

Defense Synergies 1 12

Fire Spirit
Valkyrie The Log
Mega Minion
Valkyrie Witch The Log Night Witch
Fireball
The Log Valkyrie
Valkyrie
Fire Spirit Mega Minion Fireball Witch The Log Night Witch
Giant
Witch
Mega Minion Valkyrie The Log
The Log
Fireball Fire Spirit Mega Minion Valkyrie Witch Night Witch
Night Witch
Mega Minion Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie The Log
Mega Minion Valkyrie Witch The Log Night Witch
Witch Fire Spirit Mega Minion Valkyrie Night Witch
Witch Night Witch Mega Minion Valkyrie
Fireball Valkyrie The Log
Fireball The Log Fire Spirit Mega Minion Valkyrie Night Witch
Mega Minion Fire Spirit Fireball Witch Night Witch
Fireball Valkyrie The Log
Witch Night Witch
Fire Spirit Valkyrie Night Witch
Valkyrie Witch Mega Minion Fireball The Log Night Witch
Mega Minion Fireball Witch Night Witch
Night Witch Fire Spirit Fireball Valkyrie Witch The Log
Fire Spirit Fireball Valkyrie Mega Minion Witch The Log Night Witch
Fireball The Log
Fireball Valkyrie Witch Night Witch
Fire Spirit Fireball Mega Minion Valkyrie Witch The Log Night Witch
Valkyrie Witch The Log Fire Spirit Mega Minion Fireball
Valkyrie Fire Spirit Fireball Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Mega Minion Valkyrie The Log
Valkyrie Witch The Log
Valkyrie Fireball The Log Night Witch
Valkyrie Witch Night Witch
Fire Spirit Fireball Witch
Mega Minion Fireball Valkyrie Witch Night Witch
Valkyrie
Mega Minion Fireball Valkyrie Witch The Log
Witch Mega Minion
Mega Minion Valkyrie Witch
Fireball Valkyrie The Log
Fireball Valkyrie Witch Night Witch
Fireball Valkyrie Witch
Witch Mega Minion Fireball Valkyrie The Log Night Witch
Valkyrie Mega Minion Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Fire Spirit Valkyrie The Log
Fireball Fire Spirit Mega Minion Witch
Fire Spirit Witch The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball Night Witch
Fireball Valkyrie The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Night Witch
Fire Spirit Mega Minion Fireball The Log
Fire Spirit Fireball Valkyrie Witch The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Valkyrie Witch
Mega Minion Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fire Spirit Fireball Witch Night Witch
Mega Minion Fireball Witch
Mega Minion Fireball Night Witch
Fireball The Log Night Witch
Fireball
Fireball The Log
Fire Spirit Fireball Witch Night Witch
Fireball Fire Spirit Mega Minion Witch
The Log Fireball
Fireball Mega Minion Valkyrie
The Log Fireball
Fireball
Mega Minion
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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