My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Fire Spirit Mega Minion Guards Fisherman
Zap
Fire Spirit Inferno Tower Guards Fisherman
Barbarian Barrel
Fire Spirit Inferno Tower Guards Hunter
The Log
Fire Spirit Guards Hunter Fisherman
Earthquake
Inferno Tower Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Mega Minion Guards Hunter Fisherman
Fireball
Mega Minion Inferno Tower Hunter Fisherman
Poison
Mega Minion Inferno Tower Guards Hunter Fisherman
Lightning
Mega Minion Inferno Tower Hunter Fisherman
Rocket
Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Guards Fisherman Fireball Hunter Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Fisherman
Mega Minion
Fire Spirit Fireball
Fireball
Mega Minion The Log
Inferno Tower
Guards
The Log
Hunter
Fisherman
The Log
Fireball Guards Fisherman
Fisherman
Hunter Fire Spirit The Log

Defense Synergies 6 12

Fire Spirit
Inferno Tower The Log
Mega Minion
Inferno Tower Guards Hunter The Log Fisherman
Fireball
The Log Inferno Tower
Inferno Tower
Guards The Log Fire Spirit Mega Minion Fireball Fisherman
Guards
Inferno Tower Hunter Fisherman Mega Minion The Log
Hunter
Guards Fisherman Mega Minion The Log
The Log
Fireball Inferno Tower Fire Spirit Mega Minion Guards Hunter Fisherman
Fisherman
Guards Hunter Mega Minion Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Inferno Tower The Log
Inferno Tower Hunter Mega Minion The Log Fisherman
Inferno Tower Hunter Fisherman Fire Spirit Mega Minion
Inferno Tower Hunter Mega Minion Guards Fisherman
Fireball The Log
Fireball The Log Fire Spirit Mega Minion Guards Hunter
Mega Minion Inferno Tower Hunter Fire Spirit Fireball
Fireball Inferno Tower The Log
Inferno Tower Hunter Fisherman
Guards Fire Spirit Inferno Tower Hunter Fisherman
Guards Mega Minion Fireball Hunter The Log Fisherman
Mega Minion Inferno Tower Hunter Fireball
Inferno Tower Hunter Fire Spirit Fireball Guards The Log
Fire Spirit Fireball Mega Minion Guards Hunter The Log
Inferno Tower Hunter
Inferno Tower Fireball Hunter The Log Fisherman
Fireball Inferno Tower Hunter Fisherman
Fire Spirit Fireball Mega Minion Guards Hunter The Log Fisherman
Hunter The Log Fire Spirit Mega Minion Fireball Guards Fisherman
Inferno Tower Hunter Fisherman
Fire Spirit Fireball Guards Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Inferno Tower Fisherman
Fireball Mega Minion Hunter The Log Fisherman
Guards Inferno Tower Hunter The Log Fisherman
Guards Hunter Fireball Inferno Tower The Log Fisherman
Inferno Tower Guards Hunter Fisherman
Fire Spirit Fireball Hunter
Guards Mega Minion Fireball Inferno Tower Hunter
Inferno Tower Hunter Fisherman
Mega Minion Fireball Inferno Tower The Log
Inferno Tower Mega Minion Guards
Mega Minion Inferno Tower Guards Hunter
Fireball Guards The Log
Fireball Inferno Tower Guards Hunter
Fireball
Inferno Tower Guards Mega Minion Fireball Hunter The Log Fisherman
Mega Minion Fireball Inferno Tower Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log Fisherman
Fireball The Log
Fireball Guards The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Mega Minion Hunter
Fire Spirit The Log
Fireball The Log Fire Spirit Hunter
Fireball The Log Fisherman
Fire Spirit Fireball Guards Fisherman
Fireball The Log Fisherman
Fireball Fire Spirit
Fire Spirit Fireball Hunter The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Hunter The Log
Fireball The Log
Fireball
Fisherman
Fire Spirit Mega Minion Fireball Hunter The Log Fisherman
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fire Spirit Fireball Hunter
Mega Minion Fisherman
Fireball The Log Hunter Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fire Spirit Fireball Hunter
Mega Minion Fireball Guards
Mega Minion Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fire Spirit Fireball Guards
Fireball Fire Spirit Mega Minion Hunter
The Log Fireball
Fireball Mega Minion Hunter
The Log Fireball
Fireball
Mega Minion
Fireball Guards The Log
Fireball
Fireball The Log

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