My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Fire Spirit Goblin Gang Musketeer Lumberjack
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Executioner Lumberjack
The Log
Fire Spirit Goblin Gang Musketeer Lumberjack
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Musketeer Executioner Lumberjack
Fireball
Goblin Gang Musketeer Executioner Lumberjack
Poison
Goblin Gang Musketeer Executioner
Lightning
Musketeer Executioner Lumberjack
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Musketeer Lumberjack Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Lumberjack
Zap
Giant Fire Spirit Musketeer Executioner The Log Lumberjack
Goblin Gang
Giant
Musketeer
Giant Zap The Log Lumberjack
Giant
Zap Musketeer Fire Spirit Goblin Gang Executioner The Log Lumberjack
Executioner
Zap Giant The Log
The Log
Zap Musketeer Giant Executioner Lumberjack
Lumberjack
Fire Spirit Zap Musketeer Giant The Log

Defense Synergies 3 12

Fire Spirit
Zap The Log
Zap
Fire Spirit Goblin Gang Musketeer Executioner The Log Lumberjack
Goblin Gang
Musketeer Zap The Log Lumberjack
Musketeer
Goblin Gang The Log Lumberjack Zap
Giant
Executioner
Zap The Log Lumberjack
The Log
Musketeer Fire Spirit Zap Goblin Gang Executioner Lumberjack
Lumberjack
Musketeer Zap Goblin Gang Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Executioner The Log
Lumberjack Zap Goblin Gang Musketeer Executioner The Log
Goblin Gang Lumberjack Fire Spirit Musketeer Executioner
Lumberjack Goblin Gang Musketeer
The Log Lumberjack
Goblin Gang The Log Fire Spirit Zap Musketeer Executioner Lumberjack
Musketeer Fire Spirit Zap Goblin Gang Executioner
Zap Musketeer The Log
Goblin Gang Musketeer Lumberjack
Goblin Gang Fire Spirit Musketeer Lumberjack
Goblin Gang Executioner Zap Musketeer The Log Lumberjack
Musketeer Executioner Zap Goblin Gang
Lumberjack Fire Spirit Zap Goblin Gang Musketeer The Log
Fire Spirit Executioner Zap Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang The Log Lumberjack
Goblin Gang Musketeer Executioner Lumberjack
Fire Spirit Zap Goblin Gang Musketeer Executioner The Log Lumberjack
Zap Executioner The Log Fire Spirit Musketeer Lumberjack
Musketeer Lumberjack
Goblin Gang Fire Spirit Musketeer Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap
Zap Goblin Gang Musketeer Executioner The Log Lumberjack
Goblin Gang Lumberjack Zap Musketeer The Log
Goblin Gang Lumberjack Zap Musketeer The Log
Goblin Gang Musketeer Executioner Lumberjack
Fire Spirit Executioner Zap Goblin Gang Musketeer
Goblin Gang Musketeer Lumberjack
Lumberjack
Zap The Log
Goblin Gang Musketeer
Musketeer Lumberjack
Zap The Log
Goblin Gang Executioner Lumberjack
Musketeer Executioner
Goblin Gang Zap Musketeer Executioner The Log Lumberjack
Executioner Zap Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer Executioner The Log
The Log
Musketeer The Log
Executioner Fire Spirit Zap The Log
Executioner Fire Spirit Zap Musketeer
Fire Spirit Musketeer Executioner The Log
The Log Fire Spirit Zap Executioner
The Log Zap
Fire Spirit Goblin Gang Musketeer Lumberjack
Zap Musketeer The Log
Fire Spirit Zap Musketeer Executioner
Fire Spirit Musketeer Executioner The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Executioner The Log
Musketeer Executioner The Log
Fire Spirit Zap Musketeer Executioner The Log
Fire Spirit Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit Executioner
The Log Zap Musketeer Executioner
Zap Musketeer The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer Executioner
Zap Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Fire Spirit Goblin Gang Musketeer
Fire Spirit Zap Musketeer Executioner
The Log
Goblin Gang Musketeer Executioner Lumberjack
The Log Zap Musketeer Executioner
Zap
Musketeer Executioner
Zap Goblin Gang Musketeer The Log
Zap Musketeer Executioner
Zap Musketeer Executioner The Log

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