My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Dart Goblin Lumberjack
Zap
Fire Spirit Dart Goblin
Barbarian Barrel
Fire Spirit Dart Goblin Wizard Lumberjack
The Log
Fire Spirit Dart Goblin Lumberjack
Earthquake
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Dart Goblin Wizard Lumberjack
Fireball
Dart Goblin Wizard Lumberjack
Poison
Dart Goblin Wizard
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Arrows Dart Goblin Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Arrows

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Golem Lumberjack
Zap
Arrows Fire Spirit Dart Goblin Golem The Log Lumberjack
Arrows
Zap Golem Lumberjack
Dart Goblin
Zap Golem The Log
Wizard
Golem Lumberjack
Golem
Arrows Fire Spirit Zap Dart Goblin Wizard The Log Lumberjack
The Log
Zap Dart Goblin Golem Lumberjack
Lumberjack
Fire Spirit Zap Arrows Wizard Golem The Log

Defense Synergies 0 12

Fire Spirit
Zap The Log
Zap
Fire Spirit Arrows Dart Goblin The Log Lumberjack
Arrows
Zap Lumberjack
Dart Goblin
Zap The Log Lumberjack
Wizard
The Log Lumberjack
Golem
The Log
Fire Spirit Zap Dart Goblin Wizard Lumberjack
Lumberjack
Zap Arrows Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard The Log
Lumberjack Zap Dart Goblin The Log
Lumberjack Fire Spirit Dart Goblin
Lumberjack Dart Goblin
Arrows The Log Lumberjack
Arrows The Log Fire Spirit Zap Dart Goblin Lumberjack
Dart Goblin Fire Spirit Zap Arrows Wizard
Zap Arrows Dart Goblin The Log
Lumberjack
Fire Spirit Dart Goblin Lumberjack
Dart Goblin Zap Arrows Wizard The Log Lumberjack
Arrows Zap Dart Goblin Wizard
Lumberjack Fire Spirit Zap Wizard The Log
Fire Spirit Wizard Zap Arrows Dart Goblin The Log Lumberjack
Lumberjack
Zap The Log Lumberjack
Wizard Arrows Lumberjack
Fire Spirit Arrows Zap Dart Goblin Wizard The Log Lumberjack
Zap Arrows Wizard The Log Fire Spirit Dart Goblin Lumberjack
Dart Goblin Lumberjack
Wizard Fire Spirit Arrows Dart Goblin The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Arrows Wizard The Log Lumberjack
Lumberjack Zap The Log
Lumberjack Zap The Log
Lumberjack
Fire Spirit Arrows Wizard Zap Dart Goblin
Dart Goblin Lumberjack
Lumberjack
Zap The Log
Dart Goblin
Dart Goblin Lumberjack
Zap Arrows The Log
Wizard Lumberjack
Wizard Dart Goblin
Zap Dart Goblin The Log Lumberjack
Arrows Zap Dart Goblin Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Zap Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Wizard Fire Spirit Zap Arrows The Log
Arrows Wizard Fire Spirit Zap Dart Goblin
Fire Spirit Arrows Dart Goblin Wizard The Log
Arrows The Log Fire Spirit Zap Dart Goblin Wizard
Arrows The Log Zap Dart Goblin Wizard
Fire Spirit Lumberjack
Zap Arrows Dart Goblin Wizard The Log
Fire Spirit Zap Arrows Dart Goblin Wizard
Fire Spirit Dart Goblin The Log
Arrows Dart Goblin
Zap Arrows Dart Goblin The Log
Zap Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard The Log
Arrows
Fire Spirit Zap Arrows Dart Goblin Wizard The Log
Fire Spirit Zap Arrows Dart Goblin Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows The Log Fire Spirit Wizard
Arrows The Log Zap Dart Goblin Wizard
Zap Arrows Wizard The Log
Zap Arrows Dart Goblin The Log
Fire Spirit Zap Arrows Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard The Log
Zap Arrows
Arrows Wizard The Log
Zap Fire Spirit Dart Goblin
Fire Spirit Zap Arrows Dart Goblin Wizard
Arrows The Log
Dart Goblin Wizard Lumberjack
Arrows The Log Zap Dart Goblin Wizard
Zap Arrows
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log

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