My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Balloon Miner Inferno Dragon Lumberjack Lava Hound
Zap
Fire Spirit Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Knight Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Lava Hound
Royal Delivery
Fire Spirit Knight Balloon Miner Inferno Dragon Lumberjack Lava Hound
Fireball
Balloon Inferno Dragon Lumberjack Lava Hound
Poison
Balloon Lava Hound
Lightning
Knight Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Miner Inferno Dragon Lumberjack Balloon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Miner Inferno Dragon

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Balloon Inferno Dragon Lumberjack
Knight
Balloon Fire Spirit Miner Lumberjack
Rocket
Miner Lava Hound
Balloon
Knight Miner Lumberjack Lava Hound Fire Spirit
Miner
Fire Spirit Balloon Lava Hound Knight Rocket Inferno Dragon Lumberjack
Inferno Dragon
Lava Hound Fire Spirit Miner
Lumberjack
Balloon Fire Spirit Knight Miner Lava Hound
Lava Hound
Balloon Miner Inferno Dragon Rocket Lumberjack

Defense Synergies 1 1

Fire Spirit
Knight
Knight
Fire Spirit Lumberjack
Rocket
Balloon
Miner
Inferno Dragon
Lumberjack
Knight
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight
Inferno Dragon Lumberjack Knight
Rocket Lumberjack Fire Spirit Knight Inferno Dragon
Inferno Dragon Lumberjack Knight
Rocket Lumberjack
Fire Spirit Lumberjack
Rocket Inferno Dragon Fire Spirit
Rocket
Inferno Dragon Lumberjack
Knight Fire Spirit Miner Lumberjack
Knight Lumberjack
Inferno Dragon
Lumberjack Fire Spirit Knight Rocket
Fire Spirit Rocket Lumberjack
Inferno Dragon Knight Lumberjack
Rocket Inferno Dragon Lumberjack
Knight Lumberjack
Fire Spirit Knight Lumberjack
Fire Spirit Knight Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Fire Spirit Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight Rocket Miner Inferno Dragon Lumberjack
Lumberjack Knight Rocket
Rocket Lumberjack Knight
Knight Inferno Dragon Lumberjack
Fire Spirit Rocket
Rocket Knight Lumberjack
Knight Inferno Dragon Lumberjack
Rocket Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Lumberjack
Rocket
Rocket Knight Lumberjack
Knight Rocket Inferno Dragon Lumberjack
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Miner
Rocket Miner
Knight Rocket
Rocket Fire Spirit
Fire Spirit Rocket
Fire Spirit
Fire Spirit
Miner
Rocket Fire Spirit Lumberjack
Rocket Miner Knight
Fire Spirit Rocket
Rocket Fire Spirit Knight Miner
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Fire Spirit
Rocket Fire Spirit Miner
Rocket
Rocket
Rocket
Rocket
Fire Spirit
Inferno Dragon
Miner
Miner
Rocket Miner
Fire Spirit
Rocket
Rocket Miner
Rocket
Rocket
Fire Spirit Rocket
Rocket Fire Spirit
Miner Knight Rocket Lumberjack
Rocket
Rocket
Rocket
Rocket Miner

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