My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Fire Spirit Bats Dart Goblin Battle Ram
Zap
Fire Spirit Bats Dart Goblin Battle Ram
Barbarian Barrel
Fire Spirit Dart Goblin Battle Ram Electro Wizard
The Log
Fire Spirit Dart Goblin Battle Ram
Earthquake
Arrows
Fire Spirit Bats Dart Goblin
Royal Delivery
Fire Spirit Bats Dart Goblin Battle Ram P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Battle Ram Electro Wizard
Poison
Bats Dart Goblin Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Dart Goblin Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Dart Goblin

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Battle Ram
Bats
Battle Ram P.E.K.K.A
Dart Goblin
Battle Ram P.E.K.K.A The Log
Battle Ram
Poison The Log Fire Spirit Bats Dart Goblin P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Poison Electro Wizard Bats Dart Goblin Battle Ram The Log
The Log
Battle Ram Dart Goblin Poison P.E.K.K.A
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 1 14

Fire Spirit
P.E.K.K.A The Log Electro Wizard
Bats
Dart Goblin P.E.K.K.A The Log Electro Wizard
Dart Goblin
Bats P.E.K.K.A The Log Electro Wizard
Battle Ram
Poison
The Log Electro Wizard
P.E.K.K.A
The Log Fire Spirit Bats Dart Goblin Electro Wizard
The Log
P.E.K.K.A Fire Spirit Bats Dart Goblin Poison Electro Wizard
Electro Wizard
Fire Spirit Bats Dart Goblin Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Electro Wizard
P.E.K.K.A Bats Dart Goblin The Log Electro Wizard
P.E.K.K.A Fire Spirit Bats Dart Goblin Electro Wizard
P.E.K.K.A Bats Dart Goblin Electro Wizard
Poison P.E.K.K.A The Log
The Log Fire Spirit Bats Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Fire Spirit Poison
Dart Goblin Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Fire Spirit Dart Goblin Electro Wizard
Bats Dart Goblin Poison Electro Wizard The Log
Bats Dart Goblin Poison Electro Wizard
P.E.K.K.A Fire Spirit Bats The Log Electro Wizard
Fire Spirit Bats Dart Goblin Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Bats Poison P.E.K.K.A Electro Wizard
Fire Spirit Bats Dart Goblin The Log Electro Wizard
Poison The Log Fire Spirit Bats Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Fire Spirit Bats Dart Goblin Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Poison Electro Wizard The Log
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A
Fire Spirit Poison Bats Dart Goblin Electro Wizard
P.E.K.K.A Bats Dart Goblin Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Poison The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A
Dart Goblin
Electro Wizard Bats Dart Goblin Poison P.E.K.K.A The Log
Bats Poison Dart Goblin P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin The Log
Poison Dart Goblin The Log Electro Wizard
Dart Goblin Poison The Log
Dart Goblin Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Bats Dart Goblin
Fire Spirit Dart Goblin Poison The Log
Poison The Log Fire Spirit Dart Goblin
Poison The Log Dart Goblin
Fire Spirit Bats Poison Electro Wizard
Poison Dart Goblin The Log Electro Wizard
Poison Fire Spirit Dart Goblin
Poison Fire Spirit Dart Goblin The Log
Dart Goblin Poison
Dart Goblin Poison The Log
Dart Goblin Poison The Log
Dart Goblin Poison The Log
Poison
Bats
Fire Spirit Dart Goblin Poison The Log Electro Wizard
Fire Spirit Dart Goblin Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Fire Spirit
Poison The Log Dart Goblin Electro Wizard
Poison The Log
Poison Dart Goblin The Log
Poison Fire Spirit Bats Dart Goblin Electro Wizard
Electro Wizard Bats Dart Goblin Poison
Poison Dart Goblin The Log
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Fire Spirit Bats Dart Goblin
Poison Fire Spirit Dart Goblin Electro Wizard
The Log
Poison Dart Goblin Electro Wizard
The Log Dart Goblin Poison
Poison
Dart Goblin P.E.K.K.A
Bats Dart Goblin Poison The Log Electro Wizard
Bats Dart Goblin Poison Electro Wizard
Poison Dart Goblin The Log Electro Wizard

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