My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant
Giant Snowball
Fire Spirit Bomber Archers Baby Dragon
Zap
Fire Spirit Bomber Archers Royal Giant
Barbarian Barrel
Fire Spirit Bomber Archers Tesla
The Log
Fire Spirit Bomber Archers Royal Giant
Earthquake
Bomber Archers Tesla
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Baby Dragon
Fireball
Bomber Archers Tesla Baby Dragon
Poison
Bomber Archers
Lightning
Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Archers Tesla Fireball Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Archers

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Baby Dragon
Bomber
Royal Giant Baby Dragon
Archers
Royal Giant Baby Dragon
Tesla
Royal Giant
Fire Spirit Bomber Fireball Archers Baby Dragon The Log
Fireball
Royal Giant Baby Dragon The Log
Baby Dragon
Fire Spirit Bomber Archers Royal Giant Fireball
The Log
Royal Giant Fireball

Defense Synergies 2 9

Fire Spirit
The Log
Bomber
Tesla The Log
Archers
Tesla Baby Dragon The Log
Tesla
The Log Bomber Archers Fireball Baby Dragon
Royal Giant
Fireball
The Log Tesla
Baby Dragon
Archers Tesla The Log
The Log
Tesla Fireball Fire Spirit Bomber Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Baby Dragon The Log
Bomber Tesla The Log
Tesla Fire Spirit Bomber Archers
Tesla Bomber
Bomber Fireball The Log
Fireball The Log Fire Spirit Bomber Archers Tesla Baby Dragon
Tesla Fire Spirit Archers Fireball Baby Dragon
Tesla Fireball Baby Dragon The Log
Tesla
Fire Spirit Bomber Archers Tesla
Archers Bomber Tesla Fireball Baby Dragon The Log
Tesla Archers Fireball Baby Dragon
Tesla Fire Spirit Bomber Fireball The Log
Fire Spirit Bomber Fireball Tesla Baby Dragon The Log
Tesla
Tesla Fireball The Log
Tesla Bomber Fireball
Fire Spirit Tesla Fireball Bomber Archers Baby Dragon The Log
Baby Dragon The Log Fire Spirit Bomber Archers Tesla Fireball
Tesla
Bomber Fire Spirit Archers Tesla Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Fireball
Fireball Bomber Archers Tesla Baby Dragon The Log
The Log
Tesla Fireball The Log
Tesla
Fire Spirit Fireball Archers Tesla Baby Dragon
Archers Tesla Fireball
Tesla
Fireball Baby Dragon The Log
Tesla
Tesla
Fireball The Log
Tesla Fireball
Bomber Archers Tesla Fireball Baby Dragon
Tesla Bomber Archers Fireball Baby Dragon The Log
Bomber Archers Tesla Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Bomber Fireball Fire Spirit Baby Dragon The Log
Fireball Fire Spirit Baby Dragon
Fire Spirit Bomber Archers Baby Dragon The Log
Fireball The Log Fire Spirit Baby Dragon
Fireball The Log
Fire Spirit Fireball
Fireball The Log
Fireball Fire Spirit Archers Baby Dragon
Fire Spirit Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Bomber Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Bomber
Fire Spirit Bomber Archers Fireball Baby Dragon The Log
Fire Spirit Bomber Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fire Spirit Bomber Fireball Baby Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fire Spirit Archers Fireball Baby Dragon
Fireball
Fireball
Bomber Fireball The Log
Fireball
Fireball The Log
Fire Spirit Archers Fireball
Fireball Fire Spirit Archers Baby Dragon
The Log Fireball
Fireball Baby Dragon
The Log Bomber Fireball Baby Dragon
Fireball
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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