My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Bandit
Giant Snowball
Fire Spirit
Zap
Fire Spirit Dark Prince Bandit
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Wizard Dark Prince Bandit
The Log
Fire Spirit Elite Barbarians Dark Prince Bandit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Elite Barbarians Wizard Dark Prince Bandit
Fireball
Elite Barbarians Wizard Bandit
Poison
Wizard
Lightning
Knight Elite Barbarians Wizard Dark Prince Bandit
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Knight Bandit Fireball Dark Prince Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Knight Bandit

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Dark Prince Bandit
Knight
Fire Spirit Elite Barbarians Fireball Wizard
Elite Barbarians
Rage Fire Spirit Knight Fireball Wizard Bandit
Fireball
Knight Elite Barbarians Dark Prince
Wizard
Knight Elite Barbarians Rage Dark Prince Bandit
Rage
Elite Barbarians Wizard Dark Prince
Dark Prince
Fire Spirit Fireball Wizard Rage Bandit
Bandit
Fire Spirit Elite Barbarians Wizard Dark Prince

Defense Synergies 2 8

Fire Spirit
Knight
Knight
Fire Spirit Fireball Wizard
Elite Barbarians
Dark Prince Wizard
Fireball
Knight Dark Prince Bandit
Wizard
Knight Elite Barbarians Dark Prince Bandit
Rage
Dark Prince
Elite Barbarians Fireball Wizard Bandit
Bandit
Fireball Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Elite Barbarians Knight Dark Prince Bandit
Fire Spirit Knight Elite Barbarians Dark Prince Bandit
Elite Barbarians Knight Dark Prince Bandit
Elite Barbarians Fireball Dark Prince
Fireball Fire Spirit Dark Prince Bandit
Fire Spirit Fireball Wizard
Fireball Bandit
Elite Barbarians
Knight Elite Barbarians Fire Spirit Dark Prince Bandit
Knight Fireball Wizard Dark Prince Bandit
Fireball Wizard
Fire Spirit Knight Elite Barbarians Fireball Wizard Dark Prince Bandit
Fire Spirit Fireball Wizard Dark Prince
Elite Barbarians Knight Bandit
Elite Barbarians Fireball Bandit
Wizard Knight Elite Barbarians Fireball Dark Prince
Fire Spirit Fireball Knight Elite Barbarians Wizard Dark Prince Bandit
Wizard Fire Spirit Knight Fireball Dark Prince Bandit
Elite Barbarians
Wizard Dark Prince Fire Spirit Knight Elite Barbarians Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Dark Prince Bandit
Fireball Bandit Knight Elite Barbarians Wizard
Bandit Knight Elite Barbarians Dark Prince
Dark Prince Knight Elite Barbarians Fireball Bandit
Knight Elite Barbarians Dark Prince Bandit
Fire Spirit Fireball Wizard
Dark Prince Knight Elite Barbarians Fireball Bandit
Knight Elite Barbarians Dark Prince
Knight Elite Barbarians Fireball Dark Prince Bandit
Knight Elite Barbarians Dark Prince
Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince Knight Fireball Wizard Bandit
Wizard Fireball
Elite Barbarians Knight Fireball Dark Prince
Elite Barbarians Fireball Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Bandit
Fireball Bandit
Fireball Bandit
Knight Fireball Dark Prince
Fireball Wizard Fire Spirit Dark Prince
Fireball Wizard Fire Spirit
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard Bandit
Fire Spirit Elite Barbarians Fireball
Knight Fireball Wizard Dark Prince Bandit
Fireball Fire Spirit Wizard
Fire Spirit Knight Elite Barbarians Fireball Bandit
Fireball Bandit
Elite Barbarians Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Fire Spirit Fireball Wizard Dark Prince Bandit
Fire Spirit Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Dark Prince
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Bandit
Elite Barbarians Fire Spirit Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Fire Spirit Fireball Dark Prince Bandit
Fireball Fire Spirit Wizard
Fireball
Fireball Knight Wizard Dark Prince
Fireball Wizard
Fireball
Elite Barbarians Dark Prince
Elite Barbarians Fireball
Fireball
Fireball Dark Prince Bandit

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