My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army
Giant Snowball
Fire Spirit Minions Skeleton Army
Zap
Fire Spirit Minions Skeleton Army
Barbarian Barrel
Fire Spirit Knight Wizard Skeleton Army
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Knight Minions Wizard Skeleton Army
Fireball
Minions Wizard Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Minions Skeleton Army Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Minions

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Giant
Zap
Giant Fire Spirit Knight Minions
Knight
Minions Fire Spirit Zap Wizard
Minions
Knight Giant Zap
Giant
Zap Minions Lightning Fire Spirit Wizard
Wizard
Knight Giant
Skeleton Army
Lightning
Giant

Defense Synergies 2 7

Fire Spirit
Knight Zap
Zap
Fire Spirit Knight Minions Skeleton Army
Knight
Fire Spirit Minions Zap Wizard Skeleton Army
Minions
Knight Zap
Giant
Wizard
Knight Skeleton Army
Skeleton Army
Zap Knight Wizard
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Minions Wizard
Skeleton Army Zap Knight Minions
Skeleton Army Fire Spirit Knight Minions Lightning
Skeleton Army Knight Minions
Lightning Skeleton Army
Skeleton Army Fire Spirit Zap Minions
Minions Lightning Fire Spirit Zap Wizard
Lightning Zap
Minions Skeleton Army
Knight Skeleton Army Fire Spirit
Minions Skeleton Army Zap Knight Wizard
Minions Zap Wizard
Skeleton Army Fire Spirit Zap Knight Minions Wizard Lightning
Fire Spirit Wizard Skeleton Army Zap Minions
Skeleton Army Knight
Skeleton Army Zap Lightning
Wizard Knight Minions Skeleton Army
Fire Spirit Zap Knight Minions Wizard Skeleton Army
Zap Wizard Fire Spirit Knight Minions
Wizard Skeleton Army Fire Spirit Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap
Zap Knight Wizard Lightning
Skeleton Army Zap Knight Minions Lightning
Skeleton Army Lightning Zap Knight
Knight Skeleton Army
Fire Spirit Wizard Zap Minions
Skeleton Army Knight Minions Lightning
Knight Skeleton Army
Zap Lightning Knight Minions Skeleton Army
Skeleton Army
Knight Minions
Skeleton Army Lightning Zap
Skeleton Army Lightning Knight Wizard
Wizard Skeleton Army
Skeleton Army Zap Knight Minions Lightning
Minions Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap
Lightning
Lightning Knight
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions
Fire Spirit Wizard
Fire Spirit Zap Wizard Lightning
Zap Wizard Lightning
Lightning Fire Spirit Minions
Lightning Zap Knight Wizard
Lightning Fire Spirit Zap Wizard
Lightning Fire Spirit Knight
Lightning Minions
Lightning Zap
Lightning Zap Wizard
Lightning Wizard
Lightning
Minions Lightning
Lightning Fire Spirit Zap Wizard
Lightning Fire Spirit Zap Wizard
Lightning Minions
Lightning Wizard
Lightning
Lightning Zap
Zap Fire Spirit Wizard
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Lightning Fire Spirit Zap Wizard
Zap Lightning Minions Wizard
Lightning
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Fire Spirit Minions Skeleton Army
Lightning Fire Spirit Zap Wizard
Lightning Knight Wizard
Zap Wizard Lightning
Lightning Zap
Zap Minions Lightning
Zap Lightning
Lightning Zap

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