My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Skeleton Army Princess
Zap
Fire Spirit Royal Giant Skeleton Army Princess
Barbarian Barrel
Fire Spirit Knight Bomb Tower Skeleton Army Princess
The Log
Fire Spirit Royal Giant Skeleton Army Princess
Earthquake
Bomb Tower Skeleton Army
Arrows
Fire Spirit Skeleton Army Princess
Royal Delivery
Fire Spirit Knight Skeleton Army Princess
Fireball
Bomb Tower Skeleton Army Princess
Poison
Bomb Tower Skeleton Army Princess
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Bomb Tower The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Skeleton Army Princess Fireball Bomb Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight
Knight
Princess Fire Spirit Fireball The Log
Royal Giant
Fire Spirit Fireball The Log Princess
Fireball
Royal Giant Knight The Log Princess
Bomb Tower
Skeleton Army
The Log
Knight Royal Giant Fireball Princess
Princess
Knight Royal Giant Fireball The Log

Defense Synergies 5 10

Fire Spirit
Knight The Log
Knight
Fire Spirit Bomb Tower Princess Fireball Skeleton Army The Log
Royal Giant
Fireball
The Log Knight Bomb Tower Princess
Bomb Tower
Knight The Log Fireball Skeleton Army
Skeleton Army
Knight Bomb Tower The Log Princess
The Log
Fireball Bomb Tower Fire Spirit Knight Skeleton Army Princess
Princess
Knight Fireball Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Bomb Tower Skeleton Army Knight The Log
Bomb Tower Skeleton Army Fire Spirit Knight
Bomb Tower Skeleton Army Knight
Fireball Bomb Tower Skeleton Army The Log Princess
Fireball Skeleton Army The Log Fire Spirit Bomb Tower
Fire Spirit Fireball Bomb Tower Princess
Fireball Bomb Tower The Log
Bomb Tower Skeleton Army Princess
Knight Skeleton Army Fire Spirit
Skeleton Army Knight Fireball Bomb Tower The Log Princess
Fireball Princess
Bomb Tower Skeleton Army Fire Spirit Knight Fireball The Log
Fire Spirit Fireball Bomb Tower Skeleton Army The Log Princess
Skeleton Army Knight Bomb Tower
Bomb Tower Skeleton Army Fireball The Log
Bomb Tower Knight Fireball Skeleton Army
Fire Spirit Fireball Bomb Tower Knight Skeleton Army The Log
Bomb Tower The Log Fire Spirit Knight Fireball Princess
Bomb Tower
Skeleton Army Fire Spirit Knight Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball
Fireball Knight Bomb Tower The Log
Skeleton Army Knight Bomb Tower The Log
Skeleton Army Knight Fireball The Log
Knight Skeleton Army
Fire Spirit Fireball Bomb Tower Princess
Skeleton Army Knight Fireball Bomb Tower
Knight Bomb Tower Skeleton Army
Knight Fireball Bomb Tower Skeleton Army The Log
Skeleton Army
Knight Bomb Tower
Skeleton Army Fireball The Log
Skeleton Army Knight Fireball Bomb Tower
Fireball Bomb Tower Skeleton Army Princess
Skeleton Army Knight Fireball Bomb Tower The Log
Fireball Bomb Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Princess
Fire Spirit The Log Princess
Fireball The Log Fire Spirit Princess
Fireball The Log
Fire Spirit Fireball
Knight Fireball The Log Princess
Fireball Fire Spirit Princess
Fire Spirit Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fire Spirit Fireball The Log Princess
Fire Spirit Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fire Spirit Fireball Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fire Spirit Fireball Princess
Fireball
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Fire Spirit Fireball Skeleton Army Princess
Fireball Fire Spirit Princess
The Log Fireball
Fireball Knight Princess
The Log Fireball Princess
Fireball
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess

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