My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Giant Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Giant Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit
Giant Snowball
Fire Spirit Musketeer Baby Dragon
Zap
Fire Spirit Bandit
Barbarian Barrel
Fire Spirit Knight Musketeer Valkyrie Bandit
The Log
Fire Spirit Musketeer Bandit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Musketeer Valkyrie Baby Dragon Bandit
Fireball
Musketeer Baby Dragon Bandit
Poison
Musketeer
Lightning
Knight Musketeer Valkyrie Baby Dragon Bandit
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Knight Bandit Musketeer Valkyrie Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Knight Bandit

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Giant Baby Dragon Bandit
Knight
Musketeer Baby Dragon Fire Spirit
Musketeer
Knight Valkyrie Giant Baby Dragon Bandit
Valkyrie
Fire Spirit Musketeer Giant Baby Dragon Bandit
Giant
Musketeer Rage Fire Spirit Valkyrie Baby Dragon Bandit
Rage
Giant
Baby Dragon
Knight Fire Spirit Musketeer Valkyrie Giant Bandit
Bandit
Fire Spirit Musketeer Valkyrie Giant Baby Dragon

Defense Synergies 3 7

Fire Spirit
Knight Valkyrie
Knight
Fire Spirit Musketeer Baby Dragon
Musketeer
Knight Valkyrie Baby Dragon Bandit
Valkyrie
Musketeer Fire Spirit Baby Dragon Bandit
Giant
Rage
Baby Dragon
Knight Musketeer Valkyrie Bandit
Bandit
Musketeer Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Baby Dragon
Knight Musketeer Valkyrie Bandit
Fire Spirit Knight Musketeer Valkyrie Bandit
Knight Musketeer Valkyrie Bandit
Valkyrie
Fire Spirit Musketeer Valkyrie Baby Dragon Bandit
Musketeer Fire Spirit Baby Dragon
Musketeer Valkyrie Baby Dragon Bandit
Musketeer
Knight Fire Spirit Musketeer Valkyrie Bandit
Valkyrie Knight Musketeer Baby Dragon Bandit
Musketeer Baby Dragon
Fire Spirit Knight Musketeer Valkyrie Bandit
Fire Spirit Valkyrie Baby Dragon
Knight Bandit
Bandit
Knight Musketeer Valkyrie
Fire Spirit Knight Musketeer Valkyrie Baby Dragon Bandit
Valkyrie Baby Dragon Fire Spirit Knight Musketeer Bandit
Musketeer
Valkyrie Fire Spirit Knight Musketeer Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Bandit
Bandit Knight Musketeer Valkyrie Baby Dragon
Bandit Knight Musketeer Valkyrie
Valkyrie Knight Musketeer Bandit
Knight Musketeer Valkyrie Bandit
Fire Spirit Musketeer Baby Dragon
Knight Musketeer Valkyrie Bandit
Knight Valkyrie
Knight Valkyrie Baby Dragon Bandit
Musketeer
Knight Musketeer Valkyrie
Valkyrie
Knight Valkyrie Bandit
Musketeer Valkyrie Baby Dragon
Knight Musketeer Valkyrie Baby Dragon
Valkyrie Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Baby Dragon Bandit
Musketeer Baby Dragon Bandit
Baby Dragon Bandit
Knight Musketeer Valkyrie
Fire Spirit Valkyrie Baby Dragon
Fire Spirit Musketeer Baby Dragon
Fire Spirit Musketeer Baby Dragon
Fire Spirit Baby Dragon
Bandit
Fire Spirit Musketeer
Knight Musketeer Valkyrie Bandit
Fire Spirit Musketeer Baby Dragon
Fire Spirit Knight Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Bandit
Musketeer Baby Dragon
Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Bandit
Fire Spirit Musketeer Baby Dragon Bandit
Fire Spirit Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Fire Spirit Valkyrie Baby Dragon
Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Bandit
Fire Spirit Musketeer Baby Dragon
Musketeer
Musketeer Bandit
Fire Spirit Musketeer Bandit
Fire Spirit Musketeer Baby Dragon
Knight Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Bandit

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