My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Fire Spirit Balloon Miner
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Knight Valkyrie Wizard Executioner
The Log
Fire Spirit Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Mini P.E.K.K.A Valkyrie Wizard Balloon Executioner Miner
Fireball
Wizard Balloon Executioner
Poison
Wizard Balloon Executioner
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Balloon Executioner
Rocket
Valkyrie Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Valkyrie Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Miner Mini P.E.K.K.A Valkyrie Wizard Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Miner Mini P.E.K.K.A

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner Knight Mini P.E.K.K.A Balloon
Knight
Balloon Executioner Fire Spirit Wizard Miner
Mini P.E.K.K.A
Fire Spirit Valkyrie Wizard
Valkyrie
Fire Spirit Balloon Mini P.E.K.K.A Wizard Executioner
Wizard
Knight Mini P.E.K.K.A Valkyrie Balloon Miner
Balloon
Knight Valkyrie Miner Fire Spirit Wizard Executioner
Executioner
Knight Valkyrie Balloon Miner
Miner
Fire Spirit Balloon Knight Wizard Executioner

Defense Synergies 2 9

Fire Spirit
Knight Mini P.E.K.K.A Valkyrie
Knight
Fire Spirit Executioner Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Fire Spirit Knight Valkyrie Wizard Executioner
Valkyrie
Fire Spirit Mini P.E.K.K.A Wizard Executioner
Wizard
Knight Mini P.E.K.K.A Valkyrie
Balloon
Executioner
Knight Mini P.E.K.K.A Valkyrie
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Executioner
Mini P.E.K.K.A Knight Valkyrie Executioner
Mini P.E.K.K.A Fire Spirit Knight Valkyrie Executioner
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Valkyrie
Fire Spirit Valkyrie Executioner
Fire Spirit Wizard Executioner
Valkyrie
Mini P.E.K.K.A
Knight Fire Spirit Mini P.E.K.K.A Valkyrie Miner
Valkyrie Executioner Knight Wizard
Executioner Wizard
Mini P.E.K.K.A Fire Spirit Knight Valkyrie Wizard
Fire Spirit Valkyrie Wizard Executioner Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A Valkyrie Executioner
Fire Spirit Knight Valkyrie Wizard Executioner
Valkyrie Wizard Executioner Fire Spirit Knight
Mini P.E.K.K.A
Valkyrie Wizard Fire Spirit Knight Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie Wizard Executioner Miner
Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Knight
Knight Mini P.E.K.K.A Valkyrie Executioner
Fire Spirit Wizard Executioner
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Knight Valkyrie Wizard Executioner
Wizard Valkyrie Executioner
Knight Mini P.E.K.K.A Valkyrie Executioner
Valkyrie Executioner Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Executioner Miner
Miner
Knight Valkyrie
Wizard Executioner Fire Spirit Valkyrie
Wizard Executioner Fire Spirit
Fire Spirit Wizard Executioner
Fire Spirit Wizard Executioner
Miner Wizard
Fire Spirit Mini P.E.K.K.A
Miner Knight Valkyrie Wizard
Fire Spirit Wizard Executioner
Fire Spirit Knight Executioner Miner
Wizard Executioner
Wizard Executioner
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard Executioner
Fire Spirit Valkyrie Wizard Miner
Wizard
Fire Spirit Valkyrie Wizard Executioner
Miner Wizard Executioner
Wizard Miner
Miner
Fire Spirit Wizard Executioner
Wizard
Mini P.E.K.K.A
Wizard Miner
Wizard
Fire Spirit
Fire Spirit Wizard Executioner
Miner Knight Mini P.E.K.K.A Valkyrie Wizard Executioner
Wizard Executioner
Executioner
Executioner
Executioner Miner

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