My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Minion Horde Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Baby Dragon
Zap
Fire Spirit Goblin Gang Minion Horde
Barbarian Barrel
Fire Spirit Knight Goblin Gang Valkyrie Wizard
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Knight Goblin Gang Minion Horde Valkyrie Wizard Baby Dragon
Fireball
Goblin Gang Minion Horde Wizard Baby Dragon
Poison
Goblin Gang Minion Horde Wizard
Lightning
Knight Valkyrie Wizard Baby Dragon
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Goblin Gang Valkyrie Baby Dragon Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Baby Dragon
Knight
Goblin Gang Baby Dragon Fire Spirit Minion Horde Wizard The Log
Goblin Gang
Knight Valkyrie Baby Dragon
Minion Horde
Knight
Valkyrie
Fire Spirit Goblin Gang Wizard Baby Dragon
Wizard
Knight Valkyrie
Baby Dragon
Knight Fire Spirit Goblin Gang Valkyrie
The Log
Knight

Defense Synergies 2 14

Fire Spirit
Knight Valkyrie The Log
Knight
Fire Spirit Goblin Gang Minion Horde Wizard Baby Dragon The Log
Goblin Gang
Knight Valkyrie The Log
Minion Horde
Knight The Log
Valkyrie
Fire Spirit Goblin Gang Wizard Baby Dragon The Log
Wizard
Knight Valkyrie The Log
Baby Dragon
Knight Valkyrie The Log
The Log
Fire Spirit Knight Goblin Gang Minion Horde Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Valkyrie Wizard Baby Dragon The Log
Minion Horde Knight Goblin Gang Valkyrie The Log
Goblin Gang Minion Horde Fire Spirit Knight Valkyrie
Minion Horde Knight Goblin Gang Valkyrie
Valkyrie The Log
Goblin Gang The Log Fire Spirit Valkyrie Baby Dragon
Minion Horde Fire Spirit Goblin Gang Wizard Baby Dragon
Valkyrie Baby Dragon The Log
Minion Horde Goblin Gang
Knight Goblin Gang Fire Spirit Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Knight Wizard Baby Dragon The Log
Minion Horde Goblin Gang Wizard Baby Dragon
Minion Horde Fire Spirit Knight Goblin Gang Valkyrie Wizard The Log
Fire Spirit Valkyrie Wizard Goblin Gang Minion Horde Baby Dragon The Log
Knight Goblin Gang Minion Horde
Minion Horde Goblin Gang The Log
Minion Horde Wizard Knight Goblin Gang Valkyrie
Fire Spirit Knight Goblin Gang Minion Horde Valkyrie Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Fire Spirit Knight
Goblin Gang Valkyrie Wizard Fire Spirit Knight Minion Horde Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie
Knight Goblin Gang Valkyrie Wizard Baby Dragon The Log
Goblin Gang Knight Minion Horde Valkyrie The Log
Goblin Gang Valkyrie Knight Minion Horde The Log
Knight Goblin Gang Minion Horde Valkyrie
Fire Spirit Wizard Goblin Gang Minion Horde Baby Dragon
Goblin Gang Knight Minion Horde Valkyrie
Knight Minion Horde Valkyrie
Minion Horde Knight Valkyrie Baby Dragon The Log
Goblin Gang Minion Horde
Knight Minion Horde Valkyrie
Valkyrie The Log
Knight Goblin Gang Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Baby Dragon
Goblin Gang Knight Minion Horde Valkyrie Baby Dragon The Log
Valkyrie Minion Horde Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Valkyrie Baby Dragon The Log
Baby Dragon The Log
Minion Horde Baby Dragon The Log
Knight Valkyrie The Log
Wizard Fire Spirit Minion Horde Valkyrie Baby Dragon The Log
Wizard Fire Spirit Minion Horde Baby Dragon
Fire Spirit Minion Horde Wizard Baby Dragon The Log
The Log Fire Spirit Wizard Baby Dragon
The Log Wizard
Fire Spirit Goblin Gang Minion Horde
Knight Minion Horde Valkyrie Wizard The Log
Fire Spirit Wizard Baby Dragon
Fire Spirit Knight Baby Dragon The Log
Minion Horde Baby Dragon
Baby Dragon The Log
Minion Horde Wizard Baby Dragon The Log
Minion Horde Wizard Baby Dragon The Log
Minion Horde
Fire Spirit Wizard Baby Dragon The Log
Fire Spirit Valkyrie Wizard Baby Dragon The Log
Minion Horde Baby Dragon The Log
Wizard
The Log
Minion Horde Baby Dragon The Log
The Log Fire Spirit Valkyrie Wizard Baby Dragon
Minion Horde
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Fire Spirit Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Fire Spirit Goblin Gang
Fire Spirit Wizard Baby Dragon
The Log
Knight Goblin Gang Minion Horde Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Minion Horde
Goblin Gang Minion Horde Baby Dragon The Log
Baby Dragon The Log

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