My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner
Giant Snowball
Fire Spirit Miner
Zap
Fire Spirit Inferno Tower Prince
Barbarian Barrel
Fire Spirit Knight Inferno Tower Electro Wizard
The Log
Fire Spirit Prince
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Prince Miner Electro Wizard
Fireball
Inferno Tower Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Prince Electro Wizard
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Miner Fireball Electro Wizard Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Miner

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Prince
Knight
Fire Spirit Fireball Prince The Log Miner Electro Wizard
Fireball
Knight The Log Miner Electro Wizard
Inferno Tower
Prince
Fire Spirit Knight The Log Miner Electro Wizard
The Log
Knight Fireball Prince Miner
Miner
Fire Spirit Knight Fireball Prince The Log Electro Wizard
Electro Wizard
Knight Fireball Prince Miner

Defense Synergies 7 12

Fire Spirit
Knight Inferno Tower The Log Electro Wizard
Knight
Fire Spirit Inferno Tower Electro Wizard Fireball The Log
Fireball
The Log Knight Inferno Tower Miner Electro Wizard
Inferno Tower
Knight The Log Electro Wizard Fire Spirit Fireball Prince
Prince
The Log Inferno Tower Electro Wizard
The Log
Fireball Inferno Tower Prince Fire Spirit Knight Miner Electro Wizard
Miner
Fireball The Log
Electro Wizard
Knight Inferno Tower Fire Spirit Fireball Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Knight Prince The Log Electro Wizard
Inferno Tower Prince Fire Spirit Knight Electro Wizard
Inferno Tower Prince Knight Electro Wizard
Fireball Prince The Log
Fireball The Log Fire Spirit Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Fireball
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Prince
Knight Fire Spirit Inferno Tower Prince Miner Electro Wizard
Electro Wizard Knight Fireball The Log
Inferno Tower Fireball Electro Wizard
Inferno Tower Prince Fire Spirit Knight Fireball The Log Electro Wizard
Fire Spirit Fireball Prince The Log Electro Wizard
Inferno Tower Knight Prince Electro Wizard
Inferno Tower Fireball Prince The Log Electro Wizard
Knight Fireball Inferno Tower Prince Electro Wizard
Fire Spirit Fireball Knight Prince The Log Electro Wizard
The Log Fire Spirit Knight Fireball Electro Wizard
Inferno Tower Prince Electro Wizard
Fire Spirit Knight Fireball Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Prince Electro Wizard
Fireball Electro Wizard Knight Prince The Log Miner
Knight Inferno Tower Prince The Log Electro Wizard
Prince Knight Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Knight Prince
Fire Spirit Fireball Electro Wizard
Prince Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Knight Prince
Electro Wizard Knight Fireball Inferno Tower Prince The Log
Inferno Tower
Knight Inferno Tower Prince
Fireball Prince The Log Electro Wizard
Prince Knight Fireball Inferno Tower
Fireball
Inferno Tower Electro Wizard Knight Fireball Prince The Log
Fireball Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Knight Fireball Prince The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log Miner
Fire Spirit Fireball Prince Electro Wizard
Miner Knight Fireball Prince The Log Electro Wizard
Fireball Fire Spirit
Fire Spirit Knight Fireball The Log Miner
Fireball
Fireball Prince The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Fireball Prince The Log Electro Wizard
Fire Spirit Fireball The Log Miner
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log Miner Electro Wizard
Fireball Prince The Log Miner
Fireball Miner The Log
Fire Spirit Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Miner
Fireball Electro Wizard
Prince
Fireball The Log
Electro Wizard Fire Spirit Fireball Prince
Fireball Fire Spirit Electro Wizard
The Log Fireball
Fireball Miner Knight Prince Electro Wizard
The Log Fireball
Fireball
Prince
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Prince The Log Miner Electro Wizard

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