My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Zap
Fire Spirit Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Goblin Barrel Skeleton Army
The Log
Fire Spirit Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Knight Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Poison
Skeleton Army
Lightning
Knight Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Goblin Barrel Skeleton Army Fireball Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Goblin Barrel Inferno Dragon
Knight
Hog Rider Goblin Barrel Fire Spirit Fireball The Log
Fireball
Hog Rider Knight The Log
Hog Rider
Fire Spirit Knight Fireball The Log Goblin Barrel
Goblin Barrel
Knight Fire Spirit Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Knight Fireball
Inferno Dragon
Fire Spirit

Defense Synergies 2 7

Fire Spirit
Knight The Log
Knight
Fire Spirit Fireball Skeleton Army The Log
Fireball
The Log Knight
Hog Rider
Goblin Barrel
Skeleton Army
Knight The Log Inferno Dragon
The Log
Fireball Fire Spirit Knight Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Skeleton Army Inferno Dragon Knight The Log
Skeleton Army Fire Spirit Knight Inferno Dragon
Skeleton Army Inferno Dragon Knight
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Fire Spirit
Inferno Dragon Fire Spirit Fireball
Fireball The Log
Inferno Dragon Skeleton Army
Knight Skeleton Army Fire Spirit
Skeleton Army Knight Fireball The Log
Inferno Dragon Fireball
Skeleton Army Fire Spirit Knight Fireball The Log
Fire Spirit Fireball Skeleton Army The Log
Skeleton Army Inferno Dragon Knight
Skeleton Army Fireball The Log Inferno Dragon
Knight Fireball Skeleton Army
Fire Spirit Fireball Knight Skeleton Army The Log
The Log Fire Spirit Knight Fireball Inferno Dragon
Inferno Dragon
Skeleton Army Fire Spirit Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball
Fireball Knight The Log Inferno Dragon
Skeleton Army Knight The Log
Skeleton Army Knight Fireball The Log
Knight Skeleton Army Inferno Dragon
Fire Spirit Fireball
Skeleton Army Knight Fireball
Knight Skeleton Army Inferno Dragon
Knight Fireball Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army Fireball The Log
Skeleton Army Knight Fireball
Fireball Skeleton Army
Skeleton Army Knight Fireball The Log Inferno Dragon
Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball
Knight Fireball The Log
Fireball Fire Spirit
Fire Spirit Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Inferno Dragon
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Fireball Skeleton Army
Fireball Fire Spirit
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log

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