My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Ice Wizard Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Fire Spirit Hog Rider Furnace
Zap
Fire Spirit Furnace Bandit
Barbarian Barrel
Fire Spirit Knight Furnace Ice Wizard Bandit Magic Archer
The Log
Fire Spirit Hog Rider Furnace Bandit
Earthquake
Hog Rider Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Knight Hog Rider Ice Wizard Bandit Magic Archer
Fireball
Hog Rider Furnace Ice Wizard Bandit Magic Archer
Poison
Furnace Ice Wizard Magic Archer
Lightning
Knight Furnace Ice Wizard Bandit Magic Archer
Rocket
Hog Rider Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Ice Wizard Bandit Fireball Hog Rider Furnace Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Ice Wizard Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Furnace Bandit
Knight
Hog Rider Fire Spirit Fireball Furnace Ice Wizard Magic Archer
Fireball
Hog Rider Knight Magic Archer
Hog Rider
Fire Spirit Knight Fireball Furnace Bandit Magic Archer
Furnace
Fire Spirit Knight Hog Rider Bandit
Ice Wizard
Knight Bandit
Bandit
Fire Spirit Hog Rider Furnace Ice Wizard Magic Archer
Magic Archer
Knight Fireball Hog Rider Bandit

Defense Synergies 3 9

Fire Spirit
Knight
Knight
Fire Spirit Ice Wizard Magic Archer Fireball Furnace
Fireball
Knight Ice Wizard Bandit
Hog Rider
Furnace
Knight Ice Wizard Bandit Magic Archer
Ice Wizard
Knight Fireball Furnace Bandit
Bandit
Fireball Furnace Ice Wizard Magic Archer
Magic Archer
Knight Furnace Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Magic Archer
Knight Furnace Ice Wizard Bandit
Furnace Fire Spirit Knight Ice Wizard Bandit
Knight Furnace Ice Wizard Bandit
Fireball
Fireball Fire Spirit Furnace Ice Wizard Bandit Magic Archer
Furnace Fire Spirit Fireball Ice Wizard Magic Archer
Fireball Bandit Magic Archer
Furnace Ice Wizard
Knight Fire Spirit Ice Wizard Bandit
Ice Wizard Knight Fireball Furnace Bandit Magic Archer
Fireball Furnace Ice Wizard Magic Archer
Furnace Fire Spirit Knight Fireball Ice Wizard Bandit
Fire Spirit Fireball Furnace Magic Archer
Knight Furnace Bandit
Fireball Furnace Bandit
Knight Fireball Furnace
Fire Spirit Fireball Knight Furnace Ice Wizard Bandit Magic Archer
Furnace Fire Spirit Knight Fireball Ice Wizard Bandit Magic Archer
Fire Spirit Knight Fireball Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace Bandit
Fireball Bandit Knight Magic Archer
Bandit Knight Furnace
Knight Fireball Bandit
Knight Bandit
Fire Spirit Fireball Furnace Ice Wizard Magic Archer
Knight Fireball Furnace Ice Wizard Bandit
Knight
Knight Fireball Bandit Magic Archer
Knight
Fireball
Knight Fireball Bandit
Fireball Furnace Magic Archer
Knight Fireball Furnace Magic Archer
Fireball Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Bandit
Fireball Ice Wizard Bandit Magic Archer
Fireball Bandit Magic Archer
Knight Fireball
Fireball Fire Spirit Furnace Magic Archer
Fireball Fire Spirit Furnace Ice Wizard Magic Archer
Fire Spirit Furnace Magic Archer
Fireball Fire Spirit Ice Wizard Magic Archer
Fireball Bandit
Fire Spirit Fireball
Knight Fireball Bandit Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Knight Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Furnace Magic Archer
Fireball Furnace Bandit Magic Archer
Magic Archer Fireball Furnace Bandit
Fireball
Fire Spirit Fireball Bandit Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fire Spirit Fireball Furnace Ice Wizard Magic Archer
Fireball Ice Wizard Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fire Spirit Fireball Furnace Ice Wizard Magic Archer
Fireball
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fire Spirit Fireball Bandit Magic Archer
Fireball Fire Spirit Ice Wizard Magic Archer
Fireball
Fireball Knight Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer

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