My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Baby Dragon Balloon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Fire Spirit Furnace Baby Dragon Balloon Fisherman
Zap
Fire Spirit Furnace Balloon Fisherman
Barbarian Barrel
Fire Spirit Knight Furnace
The Log
Fire Spirit Furnace Fisherman
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Knight Baby Dragon Balloon Fisherman
Fireball
Furnace Baby Dragon Balloon Fisherman
Poison
Furnace Balloon Fisherman
Lightning
Knight Furnace Baby Dragon Balloon Fisherman
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Fisherman Fireball Furnace Baby Dragon Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Fisherman Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Furnace Baby Dragon Balloon Fisherman
Knight
Baby Dragon Balloon Fire Spirit Fireball Furnace
Fireball
Knight Baby Dragon Freeze
Furnace
Fire Spirit Knight Baby Dragon Balloon
Baby Dragon
Knight Fire Spirit Fireball Furnace Balloon Fisherman
Freeze
Balloon Fireball
Balloon
Knight Freeze Fire Spirit Furnace Baby Dragon Fisherman
Fisherman
Fire Spirit Baby Dragon Balloon

Defense Synergies 1 7

Fire Spirit
Knight
Knight
Fire Spirit Fireball Furnace Baby Dragon Fisherman
Fireball
Knight Freeze
Furnace
Knight Baby Dragon Fisherman
Baby Dragon
Knight Furnace
Freeze
Fireball
Balloon
Fisherman
Knight Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon
Knight Furnace Fisherman
Furnace Fisherman Fire Spirit Knight Freeze
Knight Furnace Fisherman
Fireball
Fireball Freeze Fire Spirit Furnace Baby Dragon
Furnace Fire Spirit Fireball Baby Dragon Freeze
Fireball Baby Dragon
Furnace Fisherman
Knight Fire Spirit Fisherman
Knight Fireball Furnace Baby Dragon Freeze Fisherman
Fireball Furnace Baby Dragon
Furnace Fire Spirit Knight Fireball Freeze
Fire Spirit Fireball Furnace Baby Dragon Freeze
Knight Furnace
Fireball Furnace Freeze Fisherman
Knight Fireball Furnace Fisherman
Fire Spirit Fireball Knight Furnace Baby Dragon Fisherman
Furnace Baby Dragon Freeze Fire Spirit Knight Fireball Fisherman
Fisherman
Fire Spirit Knight Fireball Furnace Baby Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace Fisherman
Fireball Knight Baby Dragon Fisherman
Knight Furnace Fisherman
Knight Fireball Fisherman
Knight Fisherman
Fire Spirit Fireball Furnace Baby Dragon Freeze
Knight Fireball Furnace
Knight Fisherman
Freeze Knight Fireball Baby Dragon
Knight
Fireball
Knight Fireball
Fireball Furnace Baby Dragon
Knight Fireball Furnace Baby Dragon Freeze Fisherman
Fireball Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon Freeze
Fireball Baby Dragon Fisherman
Fireball Baby Dragon
Knight Fireball Freeze
Fireball Fire Spirit Furnace Baby Dragon
Fireball Fire Spirit Furnace Baby Dragon Freeze
Fire Spirit Furnace Baby Dragon
Fireball Fire Spirit Baby Dragon Freeze
Fireball Fisherman
Fire Spirit Fireball Fisherman
Knight Fireball Fisherman
Fireball Fire Spirit Baby Dragon
Fire Spirit Knight Fireball Baby Dragon Fisherman
Fireball Baby Dragon Freeze Fisherman
Fireball Furnace Baby Dragon Fisherman
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball Freeze
Fisherman
Fire Spirit Fireball Baby Dragon Fisherman
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fisherman
Fireball Baby Dragon
Freeze Fire Spirit Fireball Furnace Baby Dragon
Fisherman
Fireball Baby Dragon Fisherman
Fireball Baby Dragon Fisherman
Fireball Baby Dragon Fisherman
Fire Spirit Fireball Furnace Baby Dragon
Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Fire Spirit Fireball Freeze
Fireball Fire Spirit Baby Dragon
Freeze
Fireball
Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze

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