My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tombstone Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards
Giant Snowball
Fire Spirit Bomber Tombstone Musketeer Hog Rider Guards
Zap
Fire Spirit Bomber Tombstone Guards
Barbarian Barrel
Fire Spirit Bomber Knight Tombstone Musketeer Guards
The Log
Fire Spirit Bomber Tombstone Musketeer Hog Rider Guards
Earthquake
Bomber Tombstone Hog Rider Guards
Arrows
Fire Spirit Bomber Tombstone Guards
Royal Delivery
Fire Spirit Bomber Knight Musketeer Hog Rider Guards
Fireball
Bomber Tombstone Musketeer Hog Rider
Poison
Bomber Tombstone Musketeer Guards
Lightning
Knight Tombstone Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tombstone Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Knight Tombstone Guards Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Bomber
Knight Hog Rider
Knight
Musketeer Hog Rider Fire Spirit Bomber The Log
Tombstone
Musketeer
Knight Hog Rider The Log
Hog Rider
Fire Spirit Knight Musketeer The Log Bomber Guards
Guards
Hog Rider The Log
The Log
Hog Rider Knight Musketeer Guards

Defense Synergies 6 7

Fire Spirit
Knight The Log
Bomber
Knight Tombstone Guards The Log
Knight
Fire Spirit Bomber Musketeer The Log
Tombstone
Musketeer Bomber Guards
Musketeer
Knight Tombstone Guards The Log
Hog Rider
Guards
Musketeer Bomber Tombstone The Log
The Log
Musketeer Fire Spirit Bomber Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tombstone Musketeer The Log
Bomber Knight Tombstone Musketeer The Log
Fire Spirit Bomber Knight Tombstone Musketeer
Bomber Knight Tombstone Musketeer Guards
Bomber Tombstone The Log
The Log Fire Spirit Bomber Musketeer Guards
Musketeer Fire Spirit Tombstone
Musketeer The Log
Tombstone Musketeer
Knight Guards Fire Spirit Bomber Musketeer
Guards Bomber Knight Tombstone Musketeer The Log
Musketeer
Tombstone Fire Spirit Bomber Knight Musketeer Guards The Log
Fire Spirit Bomber Tombstone Guards The Log
Knight Tombstone
The Log
Bomber Knight Tombstone Musketeer
Fire Spirit Tombstone Bomber Knight Musketeer Guards The Log
The Log Fire Spirit Bomber Knight Tombstone Musketeer Guards
Musketeer
Bomber Fire Spirit Knight Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tombstone
Bomber Knight Musketeer The Log
Tombstone Guards Knight Musketeer The Log
Guards Knight Musketeer The Log
Knight Tombstone Musketeer Guards
Fire Spirit Musketeer
Guards Knight Tombstone Musketeer
Knight
Knight Tombstone The Log
Tombstone Musketeer Guards
Knight Tombstone Musketeer Guards
Guards The Log
Knight Tombstone Guards
Bomber Musketeer
Tombstone Guards Bomber Knight Musketeer The Log
Bomber Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Guards The Log
Musketeer The Log
The Log
Knight Musketeer Guards The Log
Bomber Fire Spirit The Log
Fire Spirit Musketeer
Fire Spirit Bomber Musketeer The Log
The Log Fire Spirit
The Log
Fire Spirit Musketeer Guards
Knight Musketeer The Log
Fire Spirit Musketeer
Fire Spirit Knight Musketeer The Log
Musketeer
Musketeer The Log
Bomber Musketeer The Log
Musketeer The Log
Bomber
Fire Spirit Bomber Musketeer The Log
Fire Spirit Bomber The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit Bomber
The Log Musketeer
Musketeer The Log
Musketeer The Log
Fire Spirit Musketeer
Musketeer Guards
Bomber Musketeer The Log
The Log
Fire Spirit Tombstone Musketeer Guards
Fire Spirit Musketeer
The Log
Knight Musketeer
The Log Bomber Musketeer
Musketeer
Musketeer Guards The Log
Musketeer
Musketeer The Log

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