My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant
Giant Snowball
Fire Spirit Bomber Archers Barbarians Baby Dragon
Zap
Fire Spirit Bomber Archers Royal Giant
Barbarian Barrel
Fire Spirit Bomber Archers Knight Barbarians
The Log
Fire Spirit Bomber Archers Barbarians Royal Giant
Earthquake
Bomber Archers Barbarians
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Knight Barbarians Baby Dragon
Fireball
Bomber Archers Barbarians Baby Dragon
Poison
Bomber Archers Barbarians
Lightning
Knight Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Rage Archers Knight Baby Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Rage Archers

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Baby Dragon
Bomber
Royal Giant Knight Baby Dragon
Archers
Knight Royal Giant Baby Dragon
Knight
Archers Baby Dragon Fire Spirit Bomber
Barbarians
Royal Giant
Fire Spirit Bomber Archers Baby Dragon
Rage
Baby Dragon
Knight Fire Spirit Bomber Archers Royal Giant

Defense Synergies 3 2

Fire Spirit
Knight
Bomber
Knight
Archers
Knight Baby Dragon
Knight
Fire Spirit Bomber Archers Baby Dragon
Barbarians
Royal Giant
Rage
Baby Dragon
Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Baby Dragon
Barbarians Bomber Knight
Barbarians Fire Spirit Bomber Archers Knight
Barbarians Bomber Knight
Bomber Barbarians
Fire Spirit Bomber Archers Baby Dragon
Fire Spirit Archers Baby Dragon
Barbarians Baby Dragon
Barbarians
Knight Fire Spirit Bomber Archers Barbarians
Archers Barbarians Bomber Knight Baby Dragon
Archers Baby Dragon
Barbarians Fire Spirit Bomber Knight
Fire Spirit Bomber Barbarians Baby Dragon
Barbarians Knight
Barbarians
Barbarians Bomber Knight
Fire Spirit Bomber Archers Knight Barbarians Baby Dragon
Baby Dragon Fire Spirit Bomber Archers Knight Barbarians
Barbarians
Bomber Fire Spirit Archers Knight Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers
Bomber Archers Knight Baby Dragon
Barbarians Knight
Knight Barbarians
Barbarians Knight
Fire Spirit Archers Baby Dragon
Archers Knight Barbarians
Knight Barbarians
Knight Barbarians Baby Dragon
Barbarians
Knight Barbarians
Barbarians
Barbarians Knight
Bomber Archers Barbarians Baby Dragon
Barbarians Bomber Archers Knight Baby Dragon
Bomber Archers Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight Barbarians
Bomber Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Bomber Archers Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit
Knight
Fire Spirit Archers Baby Dragon
Fire Spirit Knight Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Bomber
Fire Spirit Bomber Archers Baby Dragon
Fire Spirit Bomber Baby Dragon
Baby Dragon
Barbarians Baby Dragon
Fire Spirit Bomber Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Fire Spirit Archers Baby Dragon
Bomber
Fire Spirit Archers Barbarians
Fire Spirit Archers Baby Dragon
Knight Baby Dragon
Bomber Baby Dragon
Baby Dragon
Baby Dragon

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