My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant X-Bow Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Goblin Giant X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Fisherman Inferno Dragon
Giant Snowball
Fire Spirit Minions Royal Hogs Fisherman Inferno Dragon
Zap
Fire Spirit Minions Royal Hogs Goblin Giant X-Bow Fisherman Inferno Dragon
Barbarian Barrel
Fire Spirit Royal Hogs X-Bow
The Log
Fire Spirit Royal Hogs X-Bow Fisherman
Earthquake
Royal Hogs X-Bow
Arrows
Fire Spirit Minions Royal Hogs
Royal Delivery
Fire Spirit Minions Royal Hogs Fisherman Inferno Dragon
Fireball
Minions Royal Hogs X-Bow Fisherman Inferno Dragon
Poison
Minions Royal Hogs X-Bow Fisherman
Lightning
X-Bow Fisherman Inferno Dragon
Rocket
Royal Hogs X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Fisherman Inferno Dragon Royal Hogs Rocket Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Fisherman Inferno Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Goblin Giant X-Bow Fisherman Inferno Dragon
Minions
Royal Hogs Goblin Giant Fisherman Inferno Dragon
Royal Hogs
Fire Spirit Minions Fisherman
Rocket
X-Bow
Goblin Giant
Fire Spirit Minions Fisherman
X-Bow
Fire Spirit Rocket
Fisherman
Fire Spirit Minions Royal Hogs Goblin Giant
Inferno Dragon
Fire Spirit Minions

Defense Synergies 0 4

Fire Spirit
Minions
Goblin Giant X-Bow Fisherman
Royal Hogs
Rocket
Goblin Giant
Minions
X-Bow
Minions Fisherman
Fisherman
Minions X-Bow
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Goblin Giant X-Bow
Inferno Dragon Minions X-Bow Fisherman
Rocket Fisherman Fire Spirit Minions Inferno Dragon
Inferno Dragon Minions Fisherman
Rocket X-Bow
Fire Spirit Minions X-Bow
Minions Rocket Inferno Dragon Fire Spirit X-Bow
Rocket Goblin Giant X-Bow
Inferno Dragon Minions X-Bow Fisherman
Fire Spirit Fisherman
Minions Goblin Giant X-Bow Fisherman
Minions Inferno Dragon
Fire Spirit Minions Rocket X-Bow
Fire Spirit Rocket Minions X-Bow
Inferno Dragon X-Bow
Rocket X-Bow Fisherman Inferno Dragon
Minions X-Bow Fisherman
Fire Spirit Minions X-Bow Fisherman
Fire Spirit Minions Fisherman Inferno Dragon
Fisherman Inferno Dragon
Fire Spirit Minions Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow Fisherman
Rocket X-Bow Fisherman Inferno Dragon
Minions Rocket Goblin Giant Fisherman
Rocket Goblin Giant X-Bow Fisherman
Goblin Giant Fisherman Inferno Dragon
Fire Spirit Rocket Minions Goblin Giant
Rocket Minions Goblin Giant
Goblin Giant Fisherman Inferno Dragon
Rocket Minions X-Bow Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Minions
Rocket Goblin Giant
Rocket Goblin Giant
Minions Rocket Goblin Giant X-Bow Fisherman Inferno Dragon
Minions Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
X-Bow Fisherman
Rocket Goblin Giant X-Bow
Rocket
Rocket Fire Spirit
Fire Spirit Minions Rocket Goblin Giant
Fire Spirit
X-Bow Fire Spirit
X-Bow Fisherman
Rocket Fire Spirit Minions X-Bow Fisherman
Rocket X-Bow Fisherman
Fire Spirit Rocket
Rocket Fire Spirit Fisherman
Minions Rocket X-Bow Fisherman
X-Bow Fisherman
Rocket X-Bow
Rocket X-Bow
Rocket
Minions Rocket Fisherman
Rocket Fire Spirit X-Bow Fisherman
Rocket Fire Spirit X-Bow
Rocket Minions X-Bow
Rocket
Rocket X-Bow Fisherman
Rocket X-Bow
Fire Spirit
Fisherman Inferno Dragon
X-Bow Fisherman
X-Bow Fisherman
Rocket X-Bow Fisherman
Fire Spirit X-Bow
Rocket Minions
Rocket X-Bow
Rocket
Rocket
Fire Spirit Minions Rocket X-Bow
Rocket Fire Spirit
Rocket
Rocket
Minions Rocket
Rocket
Rocket Goblin Giant X-Bow

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