My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze Poison Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Inferno Tower
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider
Fireball
Hog Rider Inferno Tower
Poison
Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Freeze Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Fireball Hog Rider Freeze Poison Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Fireball Hog Rider

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Fireball
Hog Rider Freeze The Log
Hog Rider
Fire Spirit Fireball Freeze Lightning The Log Poison
Inferno Tower
Freeze
Hog Rider Fireball Poison
Poison
Hog Rider Freeze The Log
Lightning
Hog Rider
The Log
Hog Rider Fireball Poison

Defense Synergies 2 7

Fire Spirit
Inferno Tower The Log
Fireball
The Log Inferno Tower Freeze
Hog Rider
Inferno Tower
The Log Fire Spirit Fireball Poison
Freeze
Fireball
Poison
Inferno Tower The Log
Lightning
The Log
The Log
Fireball Inferno Tower Fire Spirit Poison Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Inferno Tower The Log
Inferno Tower The Log
Inferno Tower Fire Spirit Freeze Lightning
Inferno Tower
Lightning Fireball Poison The Log
Fireball Freeze The Log Fire Spirit
Inferno Tower Lightning Fire Spirit Fireball Freeze Poison
Lightning Fireball Inferno Tower Poison The Log
Inferno Tower
Fire Spirit Inferno Tower
Poison Fireball Freeze The Log
Inferno Tower Fireball Poison
Inferno Tower Fire Spirit Fireball Freeze Lightning The Log
Fire Spirit Fireball Freeze Poison The Log
Inferno Tower
Inferno Tower Fireball Freeze Lightning The Log
Fireball Inferno Tower Poison
Fire Spirit Fireball The Log
Freeze Poison The Log Fire Spirit Fireball
Inferno Tower
Fire Spirit Fireball Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Poison Lightning The Log
Inferno Tower Lightning The Log
Lightning Fireball Inferno Tower The Log
Inferno Tower
Fire Spirit Fireball Poison Freeze
Fireball Inferno Tower Lightning
Inferno Tower
Freeze Lightning Fireball Inferno Tower Poison The Log
Inferno Tower
Inferno Tower
Lightning Fireball Poison The Log
Lightning Fireball Inferno Tower
Fireball
Inferno Tower Fireball Freeze Poison Lightning The Log
Poison Fireball Inferno Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Freeze The Log
Fireball Poison The Log
Lightning Fireball Poison The Log
Lightning Fireball Freeze Poison The Log
Fireball Poison Fire Spirit The Log
Fireball Poison Fire Spirit Freeze
Fire Spirit Poison The Log
Fireball Poison The Log Fire Spirit Freeze Lightning
Fireball Poison The Log Lightning
Lightning Fire Spirit Fireball Poison
Poison Lightning Fireball The Log
Fireball Poison Lightning Fire Spirit
Poison Lightning Fire Spirit Fireball The Log
Lightning Fireball Freeze Poison
Lightning Fireball Poison The Log
Lightning Fireball Poison The Log
Lightning Fireball Poison The Log
Lightning Fireball Freeze Poison
Lightning
Lightning Fire Spirit Fireball Poison The Log
Lightning Fire Spirit Fireball Poison The Log
Lightning Fireball Poison The Log
Lightning Fireball Poison
Lightning The Log
Lightning Fireball Poison The Log
Freeze Poison The Log Fire Spirit Fireball
Fireball Poison The Log Lightning
Fireball Lightning Poison The Log
Fireball Poison Lightning The Log
Poison Lightning Fire Spirit Fireball
Lightning Fireball Freeze Poison
Lightning Fireball
Poison Lightning Fireball The Log
Lightning Fireball Freeze Poison
Fireball Poison Lightning The Log
Lightning Fire Spirit Fireball Freeze
Fireball Poison Lightning Fire Spirit
Freeze
The Log Fireball
Fireball Poison Lightning
The Log Fireball Poison Lightning
Lightning Fireball Poison
Fireball Freeze Poison Lightning The Log
Fireball Poison Lightning
Poison Lightning Fireball Freeze The Log

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