My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Bats Goblin Gang Mega Minion
Zap
Fire Spirit Bats Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower
The Log
Fire Spirit Goblin Gang Royal Giant
Earthquake
Goblin Gang Inferno Tower
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Mega Minion
Fireball
Goblin Gang Mega Minion Inferno Tower
Poison
Bats Goblin Gang Mega Minion Inferno Tower
Lightning
Mega Minion Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Minion Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Goblin Gang Mega Minion Fireball Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion
Bats
Royal Giant Mega Minion
Goblin Gang
Royal Giant
Royal Giant
Fire Spirit Bats Fireball Goblin Gang Mega Minion The Log
Mega Minion
Fire Spirit Bats Royal Giant Fireball
Fireball
Royal Giant Mega Minion The Log
Inferno Tower
The Log
Royal Giant Fireball

Defense Synergies 3 8

Fire Spirit
Inferno Tower The Log
Bats
Inferno Tower The Log
Goblin Gang
Inferno Tower The Log
Royal Giant
Mega Minion
Inferno Tower The Log
Fireball
The Log Inferno Tower
Inferno Tower
Goblin Gang The Log Fire Spirit Bats Mega Minion Fireball
The Log
Fireball Inferno Tower Fire Spirit Bats Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Inferno Tower The Log
Inferno Tower Bats Goblin Gang Mega Minion The Log
Goblin Gang Inferno Tower Fire Spirit Bats Mega Minion
Inferno Tower Bats Goblin Gang Mega Minion
Fireball The Log
Goblin Gang Fireball The Log Fire Spirit Bats Mega Minion
Bats Mega Minion Inferno Tower Fire Spirit Goblin Gang Fireball
Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Goblin Gang Fire Spirit Inferno Tower
Bats Goblin Gang Mega Minion Fireball The Log
Mega Minion Inferno Tower Bats Goblin Gang Fireball
Inferno Tower Fire Spirit Bats Goblin Gang Fireball The Log
Fire Spirit Fireball Bats Goblin Gang Mega Minion The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Bats Goblin Gang Fireball Inferno Tower
Fire Spirit Fireball Bats Goblin Gang Mega Minion The Log
The Log Fire Spirit Bats Mega Minion Fireball
Inferno Tower
Goblin Gang Fire Spirit Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower
Fireball Goblin Gang Mega Minion The Log
Goblin Gang Bats Inferno Tower The Log
Goblin Gang Bats Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Fire Spirit Fireball Bats Goblin Gang
Goblin Gang Bats Mega Minion Fireball Inferno Tower
Inferno Tower
Bats Mega Minion Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Mega Minion
Bats Mega Minion Inferno Tower
Fireball The Log
Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Bats Mega Minion Fireball The Log
Bats Mega Minion Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Bats Mega Minion
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Bats Goblin Gang Fireball
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fire Spirit Mega Minion Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Mega Minion
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Bats Fireball
Bats Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Bats Goblin Gang Fireball
Fireball Fire Spirit Mega Minion
The Log Fireball
Fireball Goblin Gang Mega Minion
The Log Fireball
Fireball
Mega Minion
Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball The Log

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